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Community
General Tabletop Discussion
*TTRPGs General
What is "railroading" to you (as a player)?
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<blockquote data-quote="thefutilist" data-source="post: 9874885" data-attributes="member: 7044566"><p>I’ve created a bit of a knot in what I’m saying, I’ll try and unravel it.</p><p></p><p>My first point is that interpretation of the meaning of the fiction differs dependant upon mechanics.</p><p></p><p></p><p>Imagine Scrag, the low down thug scum. Scrag once ran away when his best friends head was being kicked in by Becket and Downy. On the other hand, when Lunky and his crew insulted the Queen, he took on all six of them. He got his ribs broke and a few teeth knocked out and didn’t really do any damage himself, but he couldn’t let the insult pass.</p><p></p><p></p><p>Three scenarios:</p><p></p><p>The player made the choices in both those instances and we as a group, understand this as an expression of Scrag’s priorities. He may well have been feeling fear both times but that’s beside the point. The fear itself isn’t a ‘character’.</p><p></p><p>We’re playing Burning Wheel and Scrag fails his steel test when his friends head is being kicked in but passes it when Lunky insults the Queen. </p><p>We, as a group, understand this as showing us what his priorities are. Established by the fact of the dice roll.</p><p></p><p>We’re playing Burning Wheel and Scrag fails his steel test when his friends head is being kicked in but passes it when Lunky insults the Queen.</p><p>We as a group, understand this as having to do with Scrags relationship to his fear (and more thematically the relationship between fear, hardship and trauma). To the extent it expresses Scrags priorities, its within the initial choice he made (did he try and help his friend and then fail the steel test and run away or did he just run).</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9874885, member: 7044566"] I’ve created a bit of a knot in what I’m saying, I’ll try and unravel it. My first point is that interpretation of the meaning of the fiction differs dependant upon mechanics. Imagine Scrag, the low down thug scum. Scrag once ran away when his best friends head was being kicked in by Becket and Downy. On the other hand, when Lunky and his crew insulted the Queen, he took on all six of them. He got his ribs broke and a few teeth knocked out and didn’t really do any damage himself, but he couldn’t let the insult pass. Three scenarios: The player made the choices in both those instances and we as a group, understand this as an expression of Scrag’s priorities. He may well have been feeling fear both times but that’s beside the point. The fear itself isn’t a ‘character’. We’re playing Burning Wheel and Scrag fails his steel test when his friends head is being kicked in but passes it when Lunky insults the Queen. We, as a group, understand this as showing us what his priorities are. Established by the fact of the dice roll. We’re playing Burning Wheel and Scrag fails his steel test when his friends head is being kicked in but passes it when Lunky insults the Queen. We as a group, understand this as having to do with Scrags relationship to his fear (and more thematically the relationship between fear, hardship and trauma). To the extent it expresses Scrags priorities, its within the initial choice he made (did he try and help his friend and then fail the steel test and run away or did he just run). [/QUOTE]
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What is "railroading" to you (as a player)?
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