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What is "railroading" to you (as a player)?
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<blockquote data-quote="Crimson Longinus" data-source="post: 9874893" data-attributes="member: 7025508"><p>So I think this is the sort of example which highlights why I don't like randomising these things, and why a lot of people feel randomising mental stuff like this is different than randomising the physical stuff. I tried to explain it earlier, but people ignored it. </p><p></p><p>How Scrag behaves tells us what sort of person he is. This in turn probably informs what his wants and goals will be. This I feel is pretty significantly different than randomising whether Scrag manages to open a door with a crowbar or something like that.</p><p></p><p>And some people might like randomising the nature of the character. I get that, good for them. But there nevertheless is significant difference between that and randomising just tasks, and it is perfectly rational to not want to randomise the former whilst being fine with randomising the latter.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9874893, member: 7025508"] So I think this is the sort of example which highlights why I don't like randomising these things, and why a lot of people feel randomising mental stuff like this is different than randomising the physical stuff. I tried to explain it earlier, but people ignored it. How Scrag behaves tells us what sort of person he is. This in turn probably informs what his wants and goals will be. This I feel is pretty significantly different than randomising whether Scrag manages to open a door with a crowbar or something like that. And some people might like randomising the nature of the character. I get that, good for them. But there nevertheless is significant difference between that and randomising just tasks, and it is perfectly rational to not want to randomise the former whilst being fine with randomising the latter. [/QUOTE]
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What is "railroading" to you (as a player)?
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