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What is "railroading" to you (as a player)?
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<blockquote data-quote="Crimson Longinus" data-source="post: 9874899" data-attributes="member: 7025508"><p>Yet by reading Lovecract's books one might get at least a bit scared, and that is achieved via narration. So I expect the GM to do the same. And it easier in a RPG in a sense that if you have players willing to immerse, there will be stronger sense of "being there" than can usually be achieved by reading a book. </p><p></p><p></p><p></p><p>That sort of substitution can have some effect, but personally I don't feel it is terribly good in this instance. Like in in most RPGs the rules can cause the character to die, and this is something the players usually try to avoid and in very limited sense could be argued to simulate the fear of death. But as this already is a routine part of most RPGs, I don't think just doing the same with "mental hit points" really makes the game any more horrific than fighting orcs as low level character in D&D is. Survival certainly can be part of horror, but survival is part of most RPGs. I think weird and disturbing are better ways to instil horror than just survival. </p><p></p><p></p><p></p><p>I did not say I find it particularly difficult to pull, it merely is universally acknowledged as a difficult RPG genre. And it certainly is something where I need to be much more conscious about maintaining the right atmosphere than with most other genres, and it also requires players who are willing to go along with instead of trying to break the tension with jokes or other OOC talk.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9874899, member: 7025508"] Yet by reading Lovecract's books one might get at least a bit scared, and that is achieved via narration. So I expect the GM to do the same. And it easier in a RPG in a sense that if you have players willing to immerse, there will be stronger sense of "being there" than can usually be achieved by reading a book. That sort of substitution can have some effect, but personally I don't feel it is terribly good in this instance. Like in in most RPGs the rules can cause the character to die, and this is something the players usually try to avoid and in very limited sense could be argued to simulate the fear of death. But as this already is a routine part of most RPGs, I don't think just doing the same with "mental hit points" really makes the game any more horrific than fighting orcs as low level character in D&D is. Survival certainly can be part of horror, but survival is part of most RPGs. I think weird and disturbing are better ways to instil horror than just survival. I did not say I find it particularly difficult to pull, it merely is universally acknowledged as a difficult RPG genre. And it certainly is something where I need to be much more conscious about maintaining the right atmosphere than with most other genres, and it also requires players who are willing to go along with instead of trying to break the tension with jokes or other OOC talk. [/QUOTE]
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What is "railroading" to you (as a player)?
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