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What is "railroading" to you (as a player)?
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<blockquote data-quote="thefutilist" data-source="post: 9875619" data-attributes="member: 7044566"><p>I'm going to cop out and say it depends on the game. I'm not that familiar with Cthulhu dark but based on the source material my first instinct is to treat fear as a Chthonic force, something imposed upon the character. So the GM calling for a san check would make a lot of sense.</p><p></p><p>If I was writing a cosmic horror game I'd probably have the player choose when something is mind breaking but it's not the type of mechanic that would travel well across systems.</p><p></p><p>In my general day to day roleplay I tend to relegate fear to color and I probably only describe it when the character is going into tense situations. Otherwise my characters don't do stuff because they're scared, they don't do something because they value something else more highly.</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9875619, member: 7044566"] I'm going to cop out and say it depends on the game. I'm not that familiar with Cthulhu dark but based on the source material my first instinct is to treat fear as a Chthonic force, something imposed upon the character. So the GM calling for a san check would make a lot of sense. If I was writing a cosmic horror game I'd probably have the player choose when something is mind breaking but it's not the type of mechanic that would travel well across systems. In my general day to day roleplay I tend to relegate fear to color and I probably only describe it when the character is going into tense situations. Otherwise my characters don't do stuff because they're scared, they don't do something because they value something else more highly. [/QUOTE]
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What is "railroading" to you (as a player)?
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