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What is railroading?
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<blockquote data-quote="swrushing" data-source="post: 2422148" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>IMX there are a vocal few who have defined rr so far down into story as to make it practically a useless term. </p><p></p><p>RR to me is not when events spark choices for the PCs, but when events massively and overwhelmingly force extremely limited choices on the PCs regardless of what they will try to do.</p><p></p><p>Story seed for personal adventure. Not RR.</p><p></p><p>Consequence of possession of powerful item. Not RR. </p><p></p><p>Likely not a RR *unless* the press gang is overwhelming and unavoidable AND there were no ways to see this war coming and be in better location. </p><p></p><p>Plenty of choices. Scenario seed. Not a RR.</p><p></p><p>Consequence driven scenario. not a RR.</p><p></p><p>Cannot answer, insufficient info. It hinges on why the PCs are trying to recover the amulet. If they were forced into the amulet chase and there is only one way to get it, this might be a RR.</p><p></p><p>Scenario seed. Not a RR. (Although it could be nearing one IF the PCs had specifically sought a safe, respectable tavern and had every reason ton believe such activities were out of place.)</p><p></p><p>Consequence scenario. Not a RR.</p><p></p><p>Not an adventure or scenario.</p><p></p><p>Not a campaign.</p><p></p><p>all of course, IMO.</p><p></p><p>I run story and event based campaigns where the scenarios are driven by the character backgrounds and such. I try and make all MAJOR adventures personal, not arbitrary or unrelated to the PCs. I do NOT fear the title "director" and actually feel the job of GM involves three distinct hats: the gamer's cap (rules/system wrangler), the director's cap (player wrangler) and the writer's cap (character wrangler.)</p><p></p><p>If that makes me a conductor for someone's overly sensitve railroad, thats fine by me cuz so far it has worked exceedingly well over time.</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 2422148, member: 14140"] [/QUOTE] IMX there are a vocal few who have defined rr so far down into story as to make it practically a useless term. RR to me is not when events spark choices for the PCs, but when events massively and overwhelmingly force extremely limited choices on the PCs regardless of what they will try to do. Story seed for personal adventure. Not RR. Consequence of possession of powerful item. Not RR. Likely not a RR *unless* the press gang is overwhelming and unavoidable AND there were no ways to see this war coming and be in better location. Plenty of choices. Scenario seed. Not a RR. Consequence driven scenario. not a RR. Cannot answer, insufficient info. It hinges on why the PCs are trying to recover the amulet. If they were forced into the amulet chase and there is only one way to get it, this might be a RR. Scenario seed. Not a RR. (Although it could be nearing one IF the PCs had specifically sought a safe, respectable tavern and had every reason ton believe such activities were out of place.) Consequence scenario. Not a RR. Not an adventure or scenario. Not a campaign. all of course, IMO. I run story and event based campaigns where the scenarios are driven by the character backgrounds and such. I try and make all MAJOR adventures personal, not arbitrary or unrelated to the PCs. I do NOT fear the title "director" and actually feel the job of GM involves three distinct hats: the gamer's cap (rules/system wrangler), the director's cap (player wrangler) and the writer's cap (character wrangler.) If that makes me a conductor for someone's overly sensitve railroad, thats fine by me cuz so far it has worked exceedingly well over time. [/QUOTE]
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What is railroading?
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