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What is railroading?
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<blockquote data-quote="swrushing" data-source="post: 2422198" data-attributes="member: 14140"><p>That said, two examples of RRing from my experiences as a player.</p><p></p><p>Long, long ago in an imperium far away, we were playing some space opera game, which might have been space opera or might have been universe. I was a player and my character was an engineer who had been on this world for a while. Our group gets together and puts ourself out for hire on merc tickets. My character wants to go buy some routine weapons... normal pistols and such. The Gm has me make a roll to find such a place, IN THE PHONEBOOK. My engineer fails the PHONEBOOK roll. So I go out looking for guns dealers and stores and again no matter what i try no luck. So, eventually i go back ton the ship and stop trying. As soon as i do the patrons out to hire us show up and offer us a deal and the payoff they offer is... wait for it... weapons. </p><p></p><p>More recently, we had this newly met DND party who were bound together by arcane magics. The party barbarian was being well played and paranoid repeatedly keeping "back to the wall" and "no one gets behind me" actions and statements going, especially since she had no clue where she was. We get into village and a "quickly chase attacker" run leads most of the party, everyone but me, into a frame job "standing over the corpse of a local with bloody weapons in hand" as the constable shows up with backup. The odds for them are clearly bad and i know the barbarian is about to go ballistic when they try and take her in. I am wondering "will she make it out alive and how will she handle being in jail and how badly will this go since it seems the Gm is intended for the PCs to go quietly. Alas, i am not there to help. The GM, as the barbarian player starts to resist tells the player she is knocked unconscious by the butt end of a sword from the guard behind her and moves on to the "when you wake up in jail".</p><p></p><p>The player was furious. She was new so she kept her mouth shut. before the next session, the Gm had a heart attack and i took over the game and so she continued playing, and after a few more sessions told her husband "OK, I get now what y'all enjoy about the game." </p><p></p><p>Now, i am not against the notion of the occasional "unlucky break" where the plot needsa a bad thing to happen to a PC and enjoy systems where the PC gets drama points for suffering the unfortunate events, but one of my cardinal rules is to not do this type of plot overide when it conflicts directly with a character focus. I can use it to catch the flighty guy unawares, or trip up the brutish guy socially, but you don't use it as a technique to stomp on a character's strength or focus.</p></blockquote><p></p>
[QUOTE="swrushing, post: 2422198, member: 14140"] That said, two examples of RRing from my experiences as a player. Long, long ago in an imperium far away, we were playing some space opera game, which might have been space opera or might have been universe. I was a player and my character was an engineer who had been on this world for a while. Our group gets together and puts ourself out for hire on merc tickets. My character wants to go buy some routine weapons... normal pistols and such. The Gm has me make a roll to find such a place, IN THE PHONEBOOK. My engineer fails the PHONEBOOK roll. So I go out looking for guns dealers and stores and again no matter what i try no luck. So, eventually i go back ton the ship and stop trying. As soon as i do the patrons out to hire us show up and offer us a deal and the payoff they offer is... wait for it... weapons. More recently, we had this newly met DND party who were bound together by arcane magics. The party barbarian was being well played and paranoid repeatedly keeping "back to the wall" and "no one gets behind me" actions and statements going, especially since she had no clue where she was. We get into village and a "quickly chase attacker" run leads most of the party, everyone but me, into a frame job "standing over the corpse of a local with bloody weapons in hand" as the constable shows up with backup. The odds for them are clearly bad and i know the barbarian is about to go ballistic when they try and take her in. I am wondering "will she make it out alive and how will she handle being in jail and how badly will this go since it seems the Gm is intended for the PCs to go quietly. Alas, i am not there to help. The GM, as the barbarian player starts to resist tells the player she is knocked unconscious by the butt end of a sword from the guard behind her and moves on to the "when you wake up in jail". The player was furious. She was new so she kept her mouth shut. before the next session, the Gm had a heart attack and i took over the game and so she continued playing, and after a few more sessions told her husband "OK, I get now what y'all enjoy about the game." Now, i am not against the notion of the occasional "unlucky break" where the plot needsa a bad thing to happen to a PC and enjoy systems where the PC gets drama points for suffering the unfortunate events, but one of my cardinal rules is to not do this type of plot overide when it conflicts directly with a character focus. I can use it to catch the flighty guy unawares, or trip up the brutish guy socially, but you don't use it as a technique to stomp on a character's strength or focus. [/QUOTE]
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