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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="James Gasik" data-source="post: 8854652" data-attributes="member: 6877472"><p>Actually, I've found a few of the "Specialist" Subclasses can alter how the class plays. The issue is, they might require you to use spells of your specialization to do so, and that's not always the best play.</p><p></p><p>I'm going to use School of Abjuration here- Arcane Ward is a good, flavorful mechanic. You can protect yourself, and eventually others from taking damage, as long as you keep casting Abjuration spells. The problem? Not enough good Abjuration spells, and too many of those require concentration, to prevent you from spamming them the way the subclass seems to think you will.</p><p></p><p>The schools of magic are not remotely balanced against one another, and so every Wizard is best played as a generalist, who cherry picks the best spells to use. And rather than go back and fix this problem, WotC is perfectly happy just creating tons of new spells- some of which are garbage, and some of which are strictly better than old ones.</p><p></p><p>Every time they crank out a new book and shove a couple dozen spells into it, they make spellcasters more versatile, and potentially more powerful. But how often do they create new weapons? Armors? Feats? Fighting Styles?</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8854652, member: 6877472"] Actually, I've found a few of the "Specialist" Subclasses can alter how the class plays. The issue is, they might require you to use spells of your specialization to do so, and that's not always the best play. I'm going to use School of Abjuration here- Arcane Ward is a good, flavorful mechanic. You can protect yourself, and eventually others from taking damage, as long as you keep casting Abjuration spells. The problem? Not enough good Abjuration spells, and too many of those require concentration, to prevent you from spamming them the way the subclass seems to think you will. The schools of magic are not remotely balanced against one another, and so every Wizard is best played as a generalist, who cherry picks the best spells to use. And rather than go back and fix this problem, WotC is perfectly happy just creating tons of new spells- some of which are garbage, and some of which are strictly better than old ones. Every time they crank out a new book and shove a couple dozen spells into it, they make spellcasters more versatile, and potentially more powerful. But how often do they create new weapons? Armors? Feats? Fighting Styles? [/QUOTE]
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