Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is REALLY wrong with the Wizard? (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 8854668" data-attributes="member: 6877472"><p>So, as it happens, the demon was a Nalfeshnee, who, while having magic resistance, has a +0 Dex save. Just figured I'd clarify this point.</p><p></p><p>And again, it wasn't that there was anything wrong with the spell in of itself, other than, as I pointed out, the decision that this is something magic should be allowed to do. It's just one of the better examples of "orthogonal play" that I can present. While they don't always do this, on occasion, a spellcaster can make it seem like they're playing 4D chess compared to non-magical characters.</p><p></p><p>And when you have as large a spell list as the Wizard, these moments have a fairly high chance of occurring. But YMMV; when I played in AL, the spellcasters all seemed to be super impressed by damage spells and barely touched things that didn't cause direct or indirect (like <em>haste</em>) hit point damage. And this is probably the best kind of spellcaster for a balanced game- their spells do damage. Your non-magic characters do damage. They're playing on the same plane.</p><p></p><p>Sure, the Wizard can fry a bunch of enemies at once in a limited fashion, but the Fighter can do better single-target damage, and he's not limited by spell slots, just hit points.</p><p></p><p>As an aside, I always shake my head when people gripe about Wizards doing "too much damage" or want to nerf spells like <em>fireball</em>, when the reality is, trust me, you want your Wizards using damage spells! This was the lesson that should have been learned after 3e, where damage spells were terrible- fireball was doing the same damage it had since the 70's, and monsters suddenly had way more hit points than they did back in AD&D. So canny players started looking at their spell list, and realizing that defanging monsters into uselessness was the way to go!</p><p></p><p>And it's this moment, when spellcasters realize that they can get way more done by turning a hard encounter into a cakewalk, that really highlights the differences between classes. That spells offer more narrative power over time is just the icing on the cake, but depending on your campaign, that can be some thick frosting.</p><p></p><p>I mean, think about how many challenges exist that would be nigh-insurmountable for a high level Fighter to tackle, but can be solved with the casting of a single spell. Let's say you need to warn the King that his army is marching into a trap.</p><p></p><p>Well, you can try to run real fast. Or find a fast horse.</p><p></p><p>The Wizard? Well he might have a spell like <em>phantom steed</em>. Or <em>teleport</em>. Or <em>shadow walk</em>. Or <em>sending</em>.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8854668, member: 6877472"] So, as it happens, the demon was a Nalfeshnee, who, while having magic resistance, has a +0 Dex save. Just figured I'd clarify this point. And again, it wasn't that there was anything wrong with the spell in of itself, other than, as I pointed out, the decision that this is something magic should be allowed to do. It's just one of the better examples of "orthogonal play" that I can present. While they don't always do this, on occasion, a spellcaster can make it seem like they're playing 4D chess compared to non-magical characters. And when you have as large a spell list as the Wizard, these moments have a fairly high chance of occurring. But YMMV; when I played in AL, the spellcasters all seemed to be super impressed by damage spells and barely touched things that didn't cause direct or indirect (like [I]haste[/I]) hit point damage. And this is probably the best kind of spellcaster for a balanced game- their spells do damage. Your non-magic characters do damage. They're playing on the same plane. Sure, the Wizard can fry a bunch of enemies at once in a limited fashion, but the Fighter can do better single-target damage, and he's not limited by spell slots, just hit points. As an aside, I always shake my head when people gripe about Wizards doing "too much damage" or want to nerf spells like [I]fireball[/I], when the reality is, trust me, you want your Wizards using damage spells! This was the lesson that should have been learned after 3e, where damage spells were terrible- fireball was doing the same damage it had since the 70's, and monsters suddenly had way more hit points than they did back in AD&D. So canny players started looking at their spell list, and realizing that defanging monsters into uselessness was the way to go! And it's this moment, when spellcasters realize that they can get way more done by turning a hard encounter into a cakewalk, that really highlights the differences between classes. That spells offer more narrative power over time is just the icing on the cake, but depending on your campaign, that can be some thick frosting. I mean, think about how many challenges exist that would be nigh-insurmountable for a high level Fighter to tackle, but can be solved with the casting of a single spell. Let's say you need to warn the King that his army is marching into a trap. Well, you can try to run real fast. Or find a fast horse. The Wizard? Well he might have a spell like [I]phantom steed[/I]. Or [I]teleport[/I]. Or [I]shadow walk[/I]. Or [I]sending[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is REALLY wrong with the Wizard? (+)
Top