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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="Ruin Explorer" data-source="post: 8854910" data-attributes="member: 18"><p>I feel like it's kind of a conflict of interest for you to both ask for us to provide reasons for you to collect, then provide <em>only your</em> commentary on those reasons lol (except the ones you're quoting, but that just highlights the problem). Maybe ditch your colour commentary directly below the issues and put it as an opinion somewhere else in the thread?</p><p></p><p>For example:</p><p></p><p><strong>Stealing the spotlight </strong>- It's rather disingenuous of you to suggest this is solely a player problem. You can argue it's not solely a wizard problem, but it's certainly something that happens far more often with <em>full casters</em> than other characters.</p><p></p><p>And it can happen even when you don't want it to. I don't play Wizards, but I do play Druids. Over a the course of a campaign, the players get to know what you can do, and between Druid spells, shapeshifting, and the Tasha's familiar thing, you have a pretty incredible toolkit (albeit less incredible than a Wizard). So I can and I do sit back and try to avoid stealing the spotlight, but the reality is I have so much good stuff that I get asked to use it.</p><p></p><p>And you can try to argue "Oh well it's not bad if you were asked!", but it is.</p><p></p><p>It is.</p><p></p><p>If I'm the one solving 50% of the problems, when I'm 20% or less of the group, that's a problem. And even if it's a lower number, odds are, the rest are being solved mostly by another full caster.</p><p></p><p><strong>Being able to overcome just about all challenges</strong> - Your commentary here is more reasonable, but your demand for specific examples really seems like sealioning/bad faith. I can't say if it is, but I'm concerned that if I do give specific examples from actual games, you'll try to argue with the specific examples, rather than accepting them, which ruins the<em> entire point</em> of giving real examples.</p><p></p><p>The other issue is that hardly anyone plays Wizards anymore. So a lot of examples would be 2E and the like (checked to ensure they could still happen in 3E versions of the game). This is caused mainly by the class being boring AND not giving people a "pop culture" Wizard. The D&D Wizard isn't Harry Potter, isn't a video game wizard, isn't Sparrowhawk, and so on. The 5E D&D Wizard is a weird nerd who knows a ton of spells and INT-based skills, and that's it.</p><p></p><p>So I'd identify two major problems:</p><p></p><p>1) <strong>Wizards are boring <em>and</em> overpowered, which is a bad combo.</strong></p><p></p><p>You already have this noted, essentially. Wizards are basically a featureless class whose whole deal is just that they get ALLLLLLLL the Arcane spells, which is a huge and powerful list, and that because they have INT primary, they're likely the best at lore-type skills, which are a huge feature in D&D games. And that's it.</p><p></p><p>They don't really even have any class features you could trade out for anything (Arcane Recovery and a few subclass bits and bobs). They've got really no weapon/armour proficiencies so they're dull there too.</p><p></p><p>2) <strong>Wizards are the only INT class in all of 5E.</strong></p><p></p><p>This is a weird stupid 5E design problem. Despite having a bunch of CHA classes, 5E managed to have no INT classes (Warlock could very easily have been INT - it was in 3.XE IIRC) except Wizard. Then it put a bunch of key D&D skills coming off INT, essentially meaning that if you didn't have a Wizard, you're likely to have not-great scores in those because INT doesn't help with anything else (it's not even a common save).</p><p></p><p>This creates a problem where Wizards are essentially expected to be lore masters in the colloquial sense (further limiting the concepts the class is valid for) whilst also ensuring most groups have poor access to those skills (because they don't have a Wizard).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8854910, member: 18"] I feel like it's kind of a conflict of interest for you to both ask for us to provide reasons for you to collect, then provide [I]only your[/I] commentary on those reasons lol (except the ones you're quoting, but that just highlights the problem). Maybe ditch your colour commentary directly below the issues and put it as an opinion somewhere else in the thread? For example: [B]Stealing the spotlight [/B]- It's rather disingenuous of you to suggest this is solely a player problem. You can argue it's not solely a wizard problem, but it's certainly something that happens far more often with [I]full casters[/I] than other characters. And it can happen even when you don't want it to. I don't play Wizards, but I do play Druids. Over a the course of a campaign, the players get to know what you can do, and between Druid spells, shapeshifting, and the Tasha's familiar thing, you have a pretty incredible toolkit (albeit less incredible than a Wizard). So I can and I do sit back and try to avoid stealing the spotlight, but the reality is I have so much good stuff that I get asked to use it. And you can try to argue "Oh well it's not bad if you were asked!", but it is. It is. If I'm the one solving 50% of the problems, when I'm 20% or less of the group, that's a problem. And even if it's a lower number, odds are, the rest are being solved mostly by another full caster. [B]Being able to overcome just about all challenges[/B] - Your commentary here is more reasonable, but your demand for specific examples really seems like sealioning/bad faith. I can't say if it is, but I'm concerned that if I do give specific examples from actual games, you'll try to argue with the specific examples, rather than accepting them, which ruins the[I] entire point[/I] of giving real examples. The other issue is that hardly anyone plays Wizards anymore. So a lot of examples would be 2E and the like (checked to ensure they could still happen in 3E versions of the game). This is caused mainly by the class being boring AND not giving people a "pop culture" Wizard. The D&D Wizard isn't Harry Potter, isn't a video game wizard, isn't Sparrowhawk, and so on. The 5E D&D Wizard is a weird nerd who knows a ton of spells and INT-based skills, and that's it. So I'd identify two major problems: 1) [B]Wizards are boring [I]and[/I] overpowered, which is a bad combo.[/B] You already have this noted, essentially. Wizards are basically a featureless class whose whole deal is just that they get ALLLLLLLL the Arcane spells, which is a huge and powerful list, and that because they have INT primary, they're likely the best at lore-type skills, which are a huge feature in D&D games. And that's it. They don't really even have any class features you could trade out for anything (Arcane Recovery and a few subclass bits and bobs). They've got really no weapon/armour proficiencies so they're dull there too. 2) [B]Wizards are the only INT class in all of 5E.[/B] This is a weird stupid 5E design problem. Despite having a bunch of CHA classes, 5E managed to have no INT classes (Warlock could very easily have been INT - it was in 3.XE IIRC) except Wizard. Then it put a bunch of key D&D skills coming off INT, essentially meaning that if you didn't have a Wizard, you're likely to have not-great scores in those because INT doesn't help with anything else (it's not even a common save). This creates a problem where Wizards are essentially expected to be lore masters in the colloquial sense (further limiting the concepts the class is valid for) whilst also ensuring most groups have poor access to those skills (because they don't have a Wizard). [/QUOTE]
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