Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is REALLY wrong with the Wizard? (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 8855007" data-attributes="member: 6877472"><p>Ok, as for whether or not I believe <em>resilient sphere </em>should exist- I don't know. One of the big problems with magic in D&D is that, long ago, someone decided that X spell of Y level can achieve Z effect. Sometimes editions have changed the precise level of a spell up or down but for the most part, these benchmarks are still being used in design, what, 45 years later?</p><p></p><p><em>Fly</em>, for example, is a 3rd level spell effect. Why? Because it is. And the game is supposedly balanced around people not getting flight until 5th (except when it isn't, of course). See the proposed Dragonborn flight ability. When do they get it? At 5 HD.</p><p></p><p>The game is built upon assumptions about what magic can theoretically achieve, and at what level players should get various effects. But non-magical characters aren't designed the same way. When a Wizard can fly at 5th level, do Fighters and Rogues get flight? Or an ability to counter flight, other than "shoot an arrow at it"?</p><p></p><p>Well Fighters get an extra attack. That's something, I suppose.</p><p></p><p>How often has a D&D game designer sat down and said "you know, maybe magic <em>shouldn't</em> have certain effects?". Rarely, because if you suddenly made it to where people couldn't summon monsters, or polymorph, or trap people in inescapable magic cages, some very vocal voices will start grumbling, saying you're taking away things important to D&D, to the point that it doesn't feel like D&D anymore.</p><p></p><p>The example here is <em>magic missile</em>. We all know that the spell always hits. When 4e came out, "automatically hitting" wasn't really something that worked compared to other abilities. So it was given an attack roll, and did force damage, and that was fine.</p><p></p><p>Oh wait, no it wasn't. People kept griping that it was "nerfed" and "changed", and used it as a rallying cry for why 4e "wasn't D&D".</p><p></p><p>So at a certain point, they revised the power. Now it was an "effect" that did a small amount of force damage. No big deal, right?</p><p></p><p>Except now it no longer interacted with anything that hinged upon it hitting. Or even being properly considered an attack. Ironically, during the season of D&D Encounters where this change was made, the adventure handed out a magic item that gave bonus damage to <em>magic missile</em>. Except, well, lol, it didn't work (I can't remember why, but I think it was worded to cause extra damage when the missile hit it's target)!</p><p></p><p>So what I'm saying is, some of the issues with D&D magic are the result of sacred cows in it's design, assumptions buried in the bones of the game, that no one really understands, because many were arbitrary decisions, but nobody really seems to want to take the magic system apart and rework it.</p><p></p><p>Heck, as an "apology edition", 5e went out of it's way to bring back as many old staple spells as it could from earlier editions. That's why the PHB has stuff like <em>fabricate</em>, <em>simulacrum</em>, and <em>gate </em>laying around- spells that are known to be problematic, and WotC barely did a thing to reign them in, figuring "well, if someone is running a game at that level, they can figure it out".</p><p></p><p>Because advice for high level play, let alone high level adventures, <strong>don't make money</strong>. </p><p></p><p>So I'm not saying that <em>resilient sphere</em> is too powerful. Again, it's effect is orthogonal to how the game is normally played. But maybe we should be going back to the drawing board, and deciding what magic can, or cannot do.</p><p></p><p>Because as the game stand, I think anyone would be hard pressed to say what, exactly, the limits of magical effects <em>are</em>.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8855007, member: 6877472"] Ok, as for whether or not I believe [I]resilient sphere [/I]should exist- I don't know. One of the big problems with magic in D&D is that, long ago, someone decided that X spell of Y level can achieve Z effect. Sometimes editions have changed the precise level of a spell up or down but for the most part, these benchmarks are still being used in design, what, 45 years later? [I]Fly[/I], for example, is a 3rd level spell effect. Why? Because it is. And the game is supposedly balanced around people not getting flight until 5th (except when it isn't, of course). See the proposed Dragonborn flight ability. When do they get it? At 5 HD. The game is built upon assumptions about what magic can theoretically achieve, and at what level players should get various effects. But non-magical characters aren't designed the same way. When a Wizard can fly at 5th level, do Fighters and Rogues get flight? Or an ability to counter flight, other than "shoot an arrow at it"? Well Fighters get an extra attack. That's something, I suppose. How often has a D&D game designer sat down and said "you know, maybe magic [I]shouldn't[/I] have certain effects?". Rarely, because if you suddenly made it to where people couldn't summon monsters, or polymorph, or trap people in inescapable magic cages, some very vocal voices will start grumbling, saying you're taking away things important to D&D, to the point that it doesn't feel like D&D anymore. The example here is [I]magic missile[/I]. We all know that the spell always hits. When 4e came out, "automatically hitting" wasn't really something that worked compared to other abilities. So it was given an attack roll, and did force damage, and that was fine. Oh wait, no it wasn't. People kept griping that it was "nerfed" and "changed", and used it as a rallying cry for why 4e "wasn't D&D". So at a certain point, they revised the power. Now it was an "effect" that did a small amount of force damage. No big deal, right? Except now it no longer interacted with anything that hinged upon it hitting. Or even being properly considered an attack. Ironically, during the season of D&D Encounters where this change was made, the adventure handed out a magic item that gave bonus damage to [I]magic missile[/I]. Except, well, lol, it didn't work (I can't remember why, but I think it was worded to cause extra damage when the missile hit it's target)! So what I'm saying is, some of the issues with D&D magic are the result of sacred cows in it's design, assumptions buried in the bones of the game, that no one really understands, because many were arbitrary decisions, but nobody really seems to want to take the magic system apart and rework it. Heck, as an "apology edition", 5e went out of it's way to bring back as many old staple spells as it could from earlier editions. That's why the PHB has stuff like [I]fabricate[/I], [I]simulacrum[/I], and [I]gate [/I]laying around- spells that are known to be problematic, and WotC barely did a thing to reign them in, figuring "well, if someone is running a game at that level, they can figure it out". Because advice for high level play, let alone high level adventures, [B]don't make money[/B]. So I'm not saying that [I]resilient sphere[/I] is too powerful. Again, it's effect is orthogonal to how the game is normally played. But maybe we should be going back to the drawing board, and deciding what magic can, or cannot do. Because as the game stand, I think anyone would be hard pressed to say what, exactly, the limits of magical effects [I]are[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is REALLY wrong with the Wizard? (+)
Top