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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="Ruin Explorer" data-source="post: 8855500" data-attributes="member: 18"><p>Are you trying to support my point? Because these examples do:</p><p></p><p>1) Rage - First off, it's not a really utility ability, and where it does touch on utility (advantage on STR checks), you still have to make the roll!</p><p></p><p>So that's in-line with what I'm saying.</p><p></p><p>EDIT - To be clear I'm not suggesting spells like Bless, which are all about a numerical benefit, are "utility spells" in this sense. They're not. They're basically combat buffs which might rarely see inefficient usage outside combat. They're already constrained in appropriate ways and already subject to rolling, because all they do is add a random number when you're already rolling.</p><p></p><p>2) Second Wind - Definitely not a utility ability. I'm not advocating rolling for healing abilities/spells. That's a separate category from utility (to my mind), and they'd just need to be rebalanced if you rolled, which would be a bunch of work for little benefit, whereas making utility spells risky has considerable benefit.</p><p></p><p>So that's in-line with what I'm saying.</p><p></p><p>3) Cunning Action - Is never a true utility ability, because it only functions in combat once initiative has been rolled. Again also, if it actually achieves anything impressive, there's almost certainly a roll involved.</p><p></p><p>So that's in-line with what I'm saying.</p><p></p><p>As for skill checks, sure, but equally many skill checks being failed can result in fairly serious things happening. And my examples are in-line with that. Rock-to-Mud only making some of the intended wall mud is absolutely "a partial success", for example. The collapse would be a dismal failure (probably on a fairly hard DC).</p><p></p><p>That's why we need the check though - to determine what happens. Rather it fiat always working 100%. The current result should be like a clean success.</p><p></p><p>In general, yes, as with most other utilities that require a roll.</p><p></p><p>I'm not talking about some kind of old-school "spellcasting check" like this is a Fantasy Heartbreaker from the 1980s! I think all utility spells that are currently fiat should have a rolled element of risk added to them.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8855500, member: 18"] Are you trying to support my point? Because these examples do: 1) Rage - First off, it's not a really utility ability, and where it does touch on utility (advantage on STR checks), you still have to make the roll! So that's in-line with what I'm saying. EDIT - To be clear I'm not suggesting spells like Bless, which are all about a numerical benefit, are "utility spells" in this sense. They're not. They're basically combat buffs which might rarely see inefficient usage outside combat. They're already constrained in appropriate ways and already subject to rolling, because all they do is add a random number when you're already rolling. 2) Second Wind - Definitely not a utility ability. I'm not advocating rolling for healing abilities/spells. That's a separate category from utility (to my mind), and they'd just need to be rebalanced if you rolled, which would be a bunch of work for little benefit, whereas making utility spells risky has considerable benefit. So that's in-line with what I'm saying. 3) Cunning Action - Is never a true utility ability, because it only functions in combat once initiative has been rolled. Again also, if it actually achieves anything impressive, there's almost certainly a roll involved. So that's in-line with what I'm saying. As for skill checks, sure, but equally many skill checks being failed can result in fairly serious things happening. And my examples are in-line with that. Rock-to-Mud only making some of the intended wall mud is absolutely "a partial success", for example. The collapse would be a dismal failure (probably on a fairly hard DC). That's why we need the check though - to determine what happens. Rather it fiat always working 100%. The current result should be like a clean success. In general, yes, as with most other utilities that require a roll. I'm not talking about some kind of old-school "spellcasting check" like this is a Fantasy Heartbreaker from the 1980s! I think all utility spells that are currently fiat should have a rolled element of risk added to them. [/QUOTE]
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