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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="DND_Reborn" data-source="post: 8855507" data-attributes="member: 6987520"><p>Then all this falls under either "Spells are too powerful" or "Too Large a Spell List"...</p><p></p><p>But again, many of these aren't <em>exclusive to wizards</em>. Only three of your examples (Find Familiar, Simulacrum, Wall of Force) are for Wizards only. So, really, more of the "Spells are too powerful" issue probably.</p><p></p><p></p><p>They aren't. That is just one type of buffing. And many other classes have access to the same spells. You seem to be singling out Wizards, when it isn't the class so much as the spells in the game.</p><p></p><p></p><p>Again, not just <em>Wizard</em> spells. Perhaps more that Wizards have too much access to these spells? So, the "Too Large a Spell List" issue.</p><p></p><p>So, looking at Tasha's, since you brought it up. Here is the count of the spells in Tasha's and how many classes have access to each spell. No spell is exclusive to a single class.</p><p></p><p>Artificer: 6</p><p>Bard: 2</p><p>Cleric: 2</p><p>Druid: 3</p><p>Paladin: 2</p><p>Ranger: 3</p><p>Sorcerer: 10</p><p>Warlock: 15</p><p>Wizard: 18</p><p></p><p>So, Wizard's get more, certainly, but Warlock's aren't far behind. And Sorcerer's, although nearly half of Wizard's, are still third.</p><p></p><p>But, if you continue to look into Tasha's, Sorcerers gain two more Metamagic options as well as a new class feature, Warlocks gain an entirely new Patron as well as 8 new Invocations, while Wizards gained... "cantrip versatility." Their "thing" is access to a lot of spells since they get nothing else. (FWIW, I am not saying they don't have <em>too much</em>, but that is all they have...)</p><p></p><p></p><p>Off set by having Metamagic--which Wizards <em>don't</em> have (Wizards have ritual casting, which is certainly useful, but not to the point of metamagic IMO). If you want to look at class balance, you have to examine all the features the class has, not just part of it.</p><p></p><p></p><p>Because it is identifying that it isn't a Wizard issue (or more so perhaps "not just..."). It the issue truly the class or spells in general?</p><p></p><p></p><p>No, <em>polymorph</em> is just on the Bard, Druid, and Sorcerer list as well. Any of those classes could cast <em>polymorph</em> and do the same thing. Not really a Wizard issue as much a general spellcaster issue, or again goes back to the "Too Large a Spell List" issue.</p><p></p><p></p><p>Again, playing Devil's Advocate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>How about these (which don't require rolling either):</p><ul> <li data-xf-list-type="ul">Barbarian: Fast Movement</li> <li data-xf-list-type="ul">Bard: Jack of All Trades, Song of Rest</li> <li data-xf-list-type="ul">Druid: Wild Shape</li> <li data-xf-list-type="ul">Monk: Too many to bother with...</li> <li data-xf-list-type="ul">Paladin: Divine Sense (and others)</li> <li data-xf-list-type="ul">Ranger: Natural Explorer</li> <li data-xf-list-type="ul">Sorcerer: Font of Magic</li> <li data-xf-list-type="ul">Warlock: Invocations</li> </ul><p></p><p></p><p>But no check to play a Song of Rest, change via Wild Shape, detect via Divine Sense, etc.?</p><p></p><p></p><p>But they don't, do they? (Other than skill checks as we've already covered)</p><p></p><p></p><p>Which (again) people advocate for in recent years as a way to balance out Wizards (in particular).</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8855507, member: 6987520"] Then all this falls under either "Spells are too powerful" or "Too Large a Spell List"... But again, many of these aren't [I]exclusive to wizards[/I]. Only three of your examples (Find Familiar, Simulacrum, Wall of Force) are for Wizards only. So, really, more of the "Spells are too powerful" issue probably. They aren't. That is just one type of buffing. And many other classes have access to the same spells. You seem to be singling out Wizards, when it isn't the class so much as the spells in the game. Again, not just [I]Wizard[/I] spells. Perhaps more that Wizards have too much access to these spells? So, the "Too Large a Spell List" issue. So, looking at Tasha's, since you brought it up. Here is the count of the spells in Tasha's and how many classes have access to each spell. No spell is exclusive to a single class. Artificer: 6 Bard: 2 Cleric: 2 Druid: 3 Paladin: 2 Ranger: 3 Sorcerer: 10 Warlock: 15 Wizard: 18 So, Wizard's get more, certainly, but Warlock's aren't far behind. And Sorcerer's, although nearly half of Wizard's, are still third. But, if you continue to look into Tasha's, Sorcerers gain two more Metamagic options as well as a new class feature, Warlocks gain an entirely new Patron as well as 8 new Invocations, while Wizards gained... "cantrip versatility." Their "thing" is access to a lot of spells since they get nothing else. (FWIW, I am not saying they don't have [I]too much[/I], but that is all they have...) Off set by having Metamagic--which Wizards [I]don't[/I] have (Wizards have ritual casting, which is certainly useful, but not to the point of metamagic IMO). If you want to look at class balance, you have to examine all the features the class has, not just part of it. Because it is identifying that it isn't a Wizard issue (or more so perhaps "not just..."). It the issue truly the class or spells in general? No, [I]polymorph[/I] is just on the Bard, Druid, and Sorcerer list as well. Any of those classes could cast [I]polymorph[/I] and do the same thing. Not really a Wizard issue as much a general spellcaster issue, or again goes back to the "Too Large a Spell List" issue. Again, playing Devil's Advocate. :) How about these (which don't require rolling either): [LIST] [*]Barbarian: Fast Movement [*]Bard: Jack of All Trades, Song of Rest [*]Druid: Wild Shape [*]Monk: Too many to bother with... [*]Paladin: Divine Sense (and others) [*]Ranger: Natural Explorer [*]Sorcerer: Font of Magic [*]Warlock: Invocations [/LIST] But no check to play a Song of Rest, change via Wild Shape, detect via Divine Sense, etc.? But they don't, do they? (Other than skill checks as we've already covered) Which (again) people advocate for in recent years as a way to balance out Wizards (in particular). [/QUOTE]
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