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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="tetrasodium" data-source="post: 8855519" data-attributes="member: 93670"><p>That bold bit is the problem, You are trying to exclude a bunch of classes from a system problem that uplifts <em>all</em> classes to the point of being able to solo near each other rather than working as a team or failing as a team. That's not a caster specific problem, it's a 5e problem. Since the primary role for wizards was & still kind of is being the grease that makes everything work together smoothly as a team with better efficiency & results it is impacted to a greater degree by 5e deemphasizing the team aspects.</p><p></p><p>Posting about how the wizard "<em>can single-handedly defeat most or even all of an encounter with the right choice of 1-2 spells</em>" as a problem while ignoring that the reason they can do that is due to everyone being able to do it while no longer <em>needing</em> the wizard to fill <a href="https://www.youtube.com/watch?v=TTBpVGeJLzI&t=100s" target="_blank">some other team enhancing role</a>. is a pretty serious bit of tunnelvision. I made a post about changes to web <a href="https://www.enworld.org/threads/what-is-really-wrong-with-the-wizard.693755/post-8854692" target="_blank">earlier</a> in the thread that goes into how that shift away from a team game to soloing near each other took away the extreme values present in a mechanically weaker web in a way that made it pointlessly strong while still not making it <em>important</em> as another example.</p><p></p><p>edit: The shift in skills is not simply a cassandra thing, there were meaningful reasons why knowing something or not made a big difference in a fight & now it just doesn't matter because those things don't really matter.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8855519, member: 93670"] That bold bit is the problem, You are trying to exclude a bunch of classes from a system problem that uplifts [I]all[/I] classes to the point of being able to solo near each other rather than working as a team or failing as a team. That's not a caster specific problem, it's a 5e problem. Since the primary role for wizards was & still kind of is being the grease that makes everything work together smoothly as a team with better efficiency & results it is impacted to a greater degree by 5e deemphasizing the team aspects. Posting about how the wizard "[I]can single-handedly defeat most or even all of an encounter with the right choice of 1-2 spells[/I]" as a problem while ignoring that the reason they can do that is due to everyone being able to do it while no longer [I]needing[/I] the wizard to fill [URL='https://www.youtube.com/watch?v=TTBpVGeJLzI&t=100s']some other team enhancing role[/URL]. is a pretty serious bit of tunnelvision. I made a post about changes to web [URL='https://www.enworld.org/threads/what-is-really-wrong-with-the-wizard.693755/post-8854692']earlier[/URL] in the thread that goes into how that shift away from a team game to soloing near each other took away the extreme values present in a mechanically weaker web in a way that made it pointlessly strong while still not making it [I]important[/I] as another example. edit: The shift in skills is not simply a cassandra thing, there were meaningful reasons why knowing something or not made a big difference in a fight & now it just doesn't matter because those things don't really matter. [/QUOTE]
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