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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="Ruin Explorer" data-source="post: 8855558" data-attributes="member: 18"><p>Okay, so this looks a lot more like bad faith to me, given your last example - you know that's not a utility spell, you even admit it, so why the heck are you asking <em>me</em> about it? Honestly, unless you can explain that cogently, you've gone beyond the bounds of Devil's Advocate. Don't ask me about stuff <em>we both know</em> is outside the definition. That's just time-wasting at best, and trolling at worst.</p><p></p><p>But I'll quickly do your examples so you can't complain:</p><p></p><p>1) Speed - AS I SAID EARLIER, movement rules are a whole other kettle of fish. That's a separate discussion. Neither should roll.</p><p></p><p>2) Dice bonuses - FOR THE THIRD TIME, YOU'RE ALREADY ROLLING DICE YOU DON'T NEED TO ROLL MORE. I'm sorry for the caps but how is this hard for you? A bonus to a <em>roll</em> is DEFINITIONALLY not the same as a fiat ability. Come on.</p><p></p><p>3) Is that what Natural Explorer does? I thought it was the climb speed thing. Interesting because it sounds like a very rare example of a non-magical fiat ability. Probably they should roll though, at least in some situations.</p><p></p><p>4) Spell slots - Obviously this isn't a utility ability, obviously outside the discussion, cannot take that serious. That's just a mechanical balance benefit and you know it.</p><p></p><p>5) Vision - This grants an ability, but it's not really fiat, because just like everyone with Darkvision, you're still going to have to make checks, a lot of them at Disadvantage.</p><p></p><p>And you're confusing "hand-waving" without "obviously outside the scope". I'm suggesting non-combat spells that don't currently involve checks at all, that just give a fiat effect, should involve checks. I'm suggesting we exclude healing (solely because adding checks causes complication and necessary rebalancing with no benefit), movement (solely because it's a separate issue - I think checks to moving with climb speed would be a good idea), and certainly stuff that just grants basic vision some PC races have anyway, because all that does is let you make more checks, essentially. The risk is built-in. Bonuses are already excluded by definition, and I shouldn't have to clarify that.</p><p></p><p>It seems like you're fixated on this idea that I want "spellcasting checks", but I dismissed that several posts ago.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8855558, member: 18"] Okay, so this looks a lot more like bad faith to me, given your last example - you know that's not a utility spell, you even admit it, so why the heck are you asking [I]me[/I] about it? Honestly, unless you can explain that cogently, you've gone beyond the bounds of Devil's Advocate. Don't ask me about stuff [I]we both know[/I] is outside the definition. That's just time-wasting at best, and trolling at worst. But I'll quickly do your examples so you can't complain: 1) Speed - AS I SAID EARLIER, movement rules are a whole other kettle of fish. That's a separate discussion. Neither should roll. 2) Dice bonuses - FOR THE THIRD TIME, YOU'RE ALREADY ROLLING DICE YOU DON'T NEED TO ROLL MORE. I'm sorry for the caps but how is this hard for you? A bonus to a [I]roll[/I] is DEFINITIONALLY not the same as a fiat ability. Come on. 3) Is that what Natural Explorer does? I thought it was the climb speed thing. Interesting because it sounds like a very rare example of a non-magical fiat ability. Probably they should roll though, at least in some situations. 4) Spell slots - Obviously this isn't a utility ability, obviously outside the discussion, cannot take that serious. That's just a mechanical balance benefit and you know it. 5) Vision - This grants an ability, but it's not really fiat, because just like everyone with Darkvision, you're still going to have to make checks, a lot of them at Disadvantage. And you're confusing "hand-waving" without "obviously outside the scope". I'm suggesting non-combat spells that don't currently involve checks at all, that just give a fiat effect, should involve checks. I'm suggesting we exclude healing (solely because adding checks causes complication and necessary rebalancing with no benefit), movement (solely because it's a separate issue - I think checks to moving with climb speed would be a good idea), and certainly stuff that just grants basic vision some PC races have anyway, because all that does is let you make more checks, essentially. The risk is built-in. Bonuses are already excluded by definition, and I shouldn't have to clarify that. It seems like you're fixated on this idea that I want "spellcasting checks", but I dismissed that several posts ago. [/QUOTE]
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