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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="Vaalingrade" data-source="post: 8856199" data-attributes="member: 82524"><p>I know the desire is for 'in game examples', but the wizard issue extends beyond the game and into the design space in how the Wizard class shapes the game.</p><p></p><p>Because wizards have spells that just say 'I win' if the target fails a save, we have Legendary Resistance, which is the monster just getting to ignore the rules entirely and say 'no', only this blanket denial ability doesn't actually care if it's deflecting the instant win buttons or other effects, so the monster can deny a Forecage that would end the encounter, or the Stunning Fist that would put it on the backfoot without being an auto-win.</p><p></p><p>Then there's niche protection. If there's one thing D&D loves more than using ten dollar words when penny words would do, it's artificially make one class more important in doing it's thing than anyone else without massive back bending. Well while the fighter is good at 'damage' (supposedly Combat, but just wait) and the rogue is good at skills (to the point they're the only ones who can somewhat mitigate RNG), the wizard is good at Spells... which do anything. Like including 'Things skills do' and 'combat what is not damage'. There's no focus, just 'spells and all the things they do'.</p><p></p><p>Which is even more of a problem when you have a bunch of other spellcasting classes, which now aren't allowed to be Best At The Spells They Do, because the Wizard has to be Best At Spells. And this niche is defended by the ferocity of a lion. No other spellcasters get to be good at anything involving magic because that is the Wizards' Thing. We've seen that time and time again, to the point it's a miracle the poor Sorcerer survived three editions.</p><p></p><p>And then there's an issue I've been seeing a long time, but only this cursed Year of Our Lord 2022 has given me words to describe it: the NFTification of magic. Essentially, like NFTs, the only value some people put on magic is scarcity. This means magic items are harder to get, fantastic abilities need to be tied to discreet magic instead of fantastic concepts, and there should be a hard limit on how much magic gets into the game.</p><p></p><p>I feel it's a negative thing in general, but when you remember the wizard is Best At Magic, it means the wizard gets to eat first at the much smaller magic trough. And wizards themselves are also limited in how magical they get to be because they are now defined by the thing that 'needs' to be scarce. That's why all this kerfluffle about cantrips: actually being magic all the time isn't scarce, therefore being super magical isn't magical because the NFT isn't worth as much.</p><p></p><p>In conclusion, the problem with the wizard is bigger than the wizard; it's about what the wizard represents and encourages in the game.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 8856199, member: 82524"] I know the desire is for 'in game examples', but the wizard issue extends beyond the game and into the design space in how the Wizard class shapes the game. Because wizards have spells that just say 'I win' if the target fails a save, we have Legendary Resistance, which is the monster just getting to ignore the rules entirely and say 'no', only this blanket denial ability doesn't actually care if it's deflecting the instant win buttons or other effects, so the monster can deny a Forecage that would end the encounter, or the Stunning Fist that would put it on the backfoot without being an auto-win. Then there's niche protection. If there's one thing D&D loves more than using ten dollar words when penny words would do, it's artificially make one class more important in doing it's thing than anyone else without massive back bending. Well while the fighter is good at 'damage' (supposedly Combat, but just wait) and the rogue is good at skills (to the point they're the only ones who can somewhat mitigate RNG), the wizard is good at Spells... which do anything. Like including 'Things skills do' and 'combat what is not damage'. There's no focus, just 'spells and all the things they do'. Which is even more of a problem when you have a bunch of other spellcasting classes, which now aren't allowed to be Best At The Spells They Do, because the Wizard has to be Best At Spells. And this niche is defended by the ferocity of a lion. No other spellcasters get to be good at anything involving magic because that is the Wizards' Thing. We've seen that time and time again, to the point it's a miracle the poor Sorcerer survived three editions. And then there's an issue I've been seeing a long time, but only this cursed Year of Our Lord 2022 has given me words to describe it: the NFTification of magic. Essentially, like NFTs, the only value some people put on magic is scarcity. This means magic items are harder to get, fantastic abilities need to be tied to discreet magic instead of fantastic concepts, and there should be a hard limit on how much magic gets into the game. I feel it's a negative thing in general, but when you remember the wizard is Best At Magic, it means the wizard gets to eat first at the much smaller magic trough. And wizards themselves are also limited in how magical they get to be because they are now defined by the thing that 'needs' to be scarce. That's why all this kerfluffle about cantrips: actually being magic all the time isn't scarce, therefore being super magical isn't magical because the NFT isn't worth as much. In conclusion, the problem with the wizard is bigger than the wizard; it's about what the wizard represents and encourages in the game. [/QUOTE]
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