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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="Baldurs_Underdark" data-source="post: 8856458" data-attributes="member: 6880355"><p>Firstly, there isn't much wrong with wizards. I think that compared to other spellcasters the sorcerers are a little underwhelming. But compared to druids they tend to be similar in how powerful and versatile they are. They fill a different niche compared to bards (but if there is any class that wants to play a god, imho it's bards who can persuade/deceive the gods themselves if the DM allows a roll of the d20). And while much more powerful in spellcasting than warlocks, the eldritch blast of the warlock makes them the ultimate <em>pewpew</em> caster (wizard has more spell slots, assuming the DM ignores the 6-8 combats per long rest). Also, wizards can't heal, which is fine.</p><p></p><p>The only "improvement" I see that DMs need to keep the wizards squishy at higher levels. This doesn't need changes in the game, but the DM just should not give out magic items that boost the wizard's AC too much. The wizard should be a glass cannon. The glass cannon needs protection from the martial classes, and some occasional healing, and thus the game is balanced. If however the wizards has AC = 18 and can safely survive a few rounds of melee attacks, then the wizard doesn't need a tank in front of it, and the barbarian or fighter will feel pointless and underpowered compared to the huge damage of the wizard.</p></blockquote><p></p>
[QUOTE="Baldurs_Underdark, post: 8856458, member: 6880355"] Firstly, there isn't much wrong with wizards. I think that compared to other spellcasters the sorcerers are a little underwhelming. But compared to druids they tend to be similar in how powerful and versatile they are. They fill a different niche compared to bards (but if there is any class that wants to play a god, imho it's bards who can persuade/deceive the gods themselves if the DM allows a roll of the d20). And while much more powerful in spellcasting than warlocks, the eldritch blast of the warlock makes them the ultimate [I]pewpew[/I] caster (wizard has more spell slots, assuming the DM ignores the 6-8 combats per long rest). Also, wizards can't heal, which is fine. The only "improvement" I see that DMs need to keep the wizards squishy at higher levels. This doesn't need changes in the game, but the DM just should not give out magic items that boost the wizard's AC too much. The wizard should be a glass cannon. The glass cannon needs protection from the martial classes, and some occasional healing, and thus the game is balanced. If however the wizards has AC = 18 and can safely survive a few rounds of melee attacks, then the wizard doesn't need a tank in front of it, and the barbarian or fighter will feel pointless and underpowered compared to the huge damage of the wizard. [/QUOTE]
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