Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is REALLY wrong with the Wizard? (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 8857315" data-attributes="member: 7030563"><p>A couple points:</p><p></p><p>1. A 18th or higher level Bard can prepare all 9 of these spells. Every single one of them, at the same time on the same player. Not only can he get all 9 of these he can also pick up Mass Heal, Shadow of Moil and Temple of the Gods to boot which is flat impossible for any single class Wizard to do.</p><p></p><p>2. Two of these are not all that powerful</p><p></p><p>Hypnotic Pattern is often cited as a strong spell but in terms of mechanics it isn't. RAW it is actually pretty weak for a 3rd level slot because it does not take away any actions on the turn you are shaken out of your stupor. Use HP on a group of 20 Orcs and 19 fail their save and all 19 should be up and attacking the Wizard's party again the very next round. If at least one intelligent enemy makes the initial save it should never last more than 2 rounds. Even if all of them fail the save, once you damage one of them they should be able to all get out of it unless you can kill that one you damage before his turn.</p><p></p><p>The reason it is strong in play is because the DMs nerf the enemies or buff the spell. Either they say the Orcs are too stupid to shake their allies out of it, or alternatively they say if one Orc #1 just used his action to shake Orc #2 out of it then Orc #2 can't use his action on the same turn to shake out Orc #3 even though he is no longer charmed or incpacitated and the rules do not support this idea of taking actions from those who are no longer charmed.</p><p></p><p>Find Familiar is also not that powerful. If you use a slot to cast it, it is even weak I would say. It is also available to any character at all, even a non-caster through the Magic Initiate or the Ritual Caster feats. Like HP it is powerful in play because of the DMs. They refuse to target familiars and on the rare occasion they do kill them, they allow the party time to recast it as a ritual. A thrown rock will usually kill a Wizards familiar in one attack.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8857315, member: 7030563"] A couple points: 1. A 18th or higher level Bard can prepare all 9 of these spells. Every single one of them, at the same time on the same player. Not only can he get all 9 of these he can also pick up Mass Heal, Shadow of Moil and Temple of the Gods to boot which is flat impossible for any single class Wizard to do. 2. Two of these are not all that powerful Hypnotic Pattern is often cited as a strong spell but in terms of mechanics it isn't. RAW it is actually pretty weak for a 3rd level slot because it does not take away any actions on the turn you are shaken out of your stupor. Use HP on a group of 20 Orcs and 19 fail their save and all 19 should be up and attacking the Wizard's party again the very next round. If at least one intelligent enemy makes the initial save it should never last more than 2 rounds. Even if all of them fail the save, once you damage one of them they should be able to all get out of it unless you can kill that one you damage before his turn. The reason it is strong in play is because the DMs nerf the enemies or buff the spell. Either they say the Orcs are too stupid to shake their allies out of it, or alternatively they say if one Orc #1 just used his action to shake Orc #2 out of it then Orc #2 can't use his action on the same turn to shake out Orc #3 even though he is no longer charmed or incpacitated and the rules do not support this idea of taking actions from those who are no longer charmed. Find Familiar is also not that powerful. If you use a slot to cast it, it is even weak I would say. It is also available to any character at all, even a non-caster through the Magic Initiate or the Ritual Caster feats. Like HP it is powerful in play because of the DMs. They refuse to target familiars and on the rare occasion they do kill them, they allow the party time to recast it as a ritual. A thrown rock will usually kill a Wizards familiar in one attack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is REALLY wrong with the Wizard? (+)
Top