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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="jgsugden" data-source="post: 8864703" data-attributes="member: 2629"><p>Side note: It feels wrong to have a + thread about what is wrong with something, but ok.... Kind of like, "Don't complain because my complaints are more relevant..."</p><p></p><p>What is wrong with wizards is what is wrong with all spellcasters in D&D: They lack spell options to give them that iconic 'wizard battle' where wizards throw spells back and forth with each spell neutralizing the other spell with their magic. One wizard hurls a fireball and the other hurls an ice storm to snuff the flames. One wizard enchants his foe's ally to attack the wizard and the foe changes swaps the visage of the wizards to get the ally back to attacking the enchanter. We need to introduce mechanics to the wizard that give the 'volley back and forth' feel to magic so that it feels more dynamic. </p><p></p><p>Yes, I know we have absorb elements, shield, silvery barbs and counterspell. Those are very simplistic. I'm looking for more elegant ways to use magic. If each spell had a 'reaction cast' that would allow it to be used as a reaction to offset certain things, it would give us more of that dynamic feel, but that is onlty one option.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8864703, member: 2629"] Side note: It feels wrong to have a + thread about what is wrong with something, but ok.... Kind of like, "Don't complain because my complaints are more relevant..." What is wrong with wizards is what is wrong with all spellcasters in D&D: They lack spell options to give them that iconic 'wizard battle' where wizards throw spells back and forth with each spell neutralizing the other spell with their magic. One wizard hurls a fireball and the other hurls an ice storm to snuff the flames. One wizard enchants his foe's ally to attack the wizard and the foe changes swaps the visage of the wizards to get the ally back to attacking the enchanter. We need to introduce mechanics to the wizard that give the 'volley back and forth' feel to magic so that it feels more dynamic. Yes, I know we have absorb elements, shield, silvery barbs and counterspell. Those are very simplistic. I'm looking for more elegant ways to use magic. If each spell had a 'reaction cast' that would allow it to be used as a reaction to offset certain things, it would give us more of that dynamic feel, but that is onlty one option. [/QUOTE]
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