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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="ECMO3" data-source="post: 8865598" data-attributes="member: 7030563"><p>With the class yes. With the individual Wizard PC no. You have to choose what you want to be good at because you only have 4 spells per spell level after 1st level. </p><p></p><p>You have to choose the 4 spells you want - take 3rd level spells for example, there are strong necromancy (animate dead), conjuration (numerous), illusion (fear), Evocation (Lemunds Tiny Hut, Fireball), Transmutation (slow, haste), Divination (tongues), Enchantment (Enemies Abound) and abjuration (counterspell).</p><p></p><p>But you only get 4 of them. Your Wizard picks Lemunds Hut, Haste, Counterspell and Fear. Those are his spells, and they are powerful spells. But that is all he can ever cast of 3rd level unless the DM makes more spells available along with time and gold or unless he takes another 3rd level spell by sacrificing a spell of 4th-9th level (which is even worse). He never will be able to use Tongues for example, he will never be able to cast a fireball or a lightning bolt or Dispel Magic. Take any of those spells and he has to give up on the spells he did take.</p><p></p><p>Compare this to the cleric:</p><p>The cleric has better Necromancy (Revify), Enchantment (Incite Greed) and Conjuration (Spirit Guardians) options available at 3rd level to start with, has roughly equivalent Evocation (Sending, Aura of vitality) and Divination (Tongues) options and worse Abjuration and Transmutation options.</p><p></p><p>But the cleric can change on a daily basis. Walk into a town where no one speaks the language and the Cleric can be conversing in 8 hours. Find out the guy who was murdered is down in the morgue, rest and then go talk to his corpse. The dead guy tells you the bar tender killed him. Go talk to the bar tender and find out she is enspelled by someone, after a rest come back and dispel it. She tells you where the BBEG's hideout is and points out that you have to cross a Lava moat to lower the drawbridge. Take a long rest, get your combat load with Revify and Spirit Guardians and pick up protection from elements which you rarely prepare so your Rogue can make it across the moat ..... then go attack the hideout.</p><p></p><p>In addition to being able to flex like this the cleric has more prepared spells because he gets 2 more subclass spells prepared per level.</p><p></p><p></p><p></p><p></p><p>This is the PC choice though. Because your spells are so limited you absolutely can specialize and you can do it regardless of your school. Suggesting that allowing PCs to be a generalist is bad is wrong. I will add this is not unique to the Wizard, you can be a generalist fighter, good at both melee and ranged pretty easily and you can have a fighter that has both a high strength and high dex easily as well. </p><p></p><p>When I play a Wizard I typically specialize in Abjuration and affects that cause the frightened condition (which are mostly a combination of necromancy and illusion). That is not to say I don't have other spells, but my Wizards do have a theme and they are usually creepy to make that theme even better. </p><p></p><p>I have also played a multiclass Wizard-Cleric that specialized in Enchantment. He had a few rituals, but just about every wizard spell he had was an enchantment spell. He did this because he was an order cleric and could cast them as a bonus action.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8865598, member: 7030563"] With the class yes. With the individual Wizard PC no. You have to choose what you want to be good at because you only have 4 spells per spell level after 1st level. You have to choose the 4 spells you want - take 3rd level spells for example, there are strong necromancy (animate dead), conjuration (numerous), illusion (fear), Evocation (Lemunds Tiny Hut, Fireball), Transmutation (slow, haste), Divination (tongues), Enchantment (Enemies Abound) and abjuration (counterspell). But you only get 4 of them. Your Wizard picks Lemunds Hut, Haste, Counterspell and Fear. Those are his spells, and they are powerful spells. But that is all he can ever cast of 3rd level unless the DM makes more spells available along with time and gold or unless he takes another 3rd level spell by sacrificing a spell of 4th-9th level (which is even worse). He never will be able to use Tongues for example, he will never be able to cast a fireball or a lightning bolt or Dispel Magic. Take any of those spells and he has to give up on the spells he did take. Compare this to the cleric: The cleric has better Necromancy (Revify), Enchantment (Incite Greed) and Conjuration (Spirit Guardians) options available at 3rd level to start with, has roughly equivalent Evocation (Sending, Aura of vitality) and Divination (Tongues) options and worse Abjuration and Transmutation options. But the cleric can change on a daily basis. Walk into a town where no one speaks the language and the Cleric can be conversing in 8 hours. Find out the guy who was murdered is down in the morgue, rest and then go talk to his corpse. The dead guy tells you the bar tender killed him. Go talk to the bar tender and find out she is enspelled by someone, after a rest come back and dispel it. She tells you where the BBEG's hideout is and points out that you have to cross a Lava moat to lower the drawbridge. Take a long rest, get your combat load with Revify and Spirit Guardians and pick up protection from elements which you rarely prepare so your Rogue can make it across the moat ..... then go attack the hideout. In addition to being able to flex like this the cleric has more prepared spells because he gets 2 more subclass spells prepared per level. This is the PC choice though. Because your spells are so limited you absolutely can specialize and you can do it regardless of your school. Suggesting that allowing PCs to be a generalist is bad is wrong. I will add this is not unique to the Wizard, you can be a generalist fighter, good at both melee and ranged pretty easily and you can have a fighter that has both a high strength and high dex easily as well. When I play a Wizard I typically specialize in Abjuration and affects that cause the frightened condition (which are mostly a combination of necromancy and illusion). That is not to say I don't have other spells, but my Wizards do have a theme and they are usually creepy to make that theme even better. I have also played a multiclass Wizard-Cleric that specialized in Enchantment. He had a few rituals, but just about every wizard spell he had was an enchantment spell. He did this because he was an order cleric and could cast them as a bonus action. [/QUOTE]
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