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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="bloodtide" data-source="post: 8866470" data-attributes="member: 6684958"><p>This is typical, but not really a "problem" with the wizard. Not just popular culture pushes this idea, but so does D&D lore and fluff.</p><p></p><p></p><p>I'm not sure this is a "wizard problem". This firstly is more of a game play problem, and it's really on too many DMs. Too many DMs make a game world with a big spotlight for the wizard to walk into, and then they just sit back and say "things just happen". But stealing the spotlight is a more common game problem.</p><p></p><p>THIS one is really all on the DMs. Much like setting up the Spotlight. The first part is the DM sets up challenges that our impossible to do in any mundane way. The second part is the DM sets up the challenges so that the wizard can overcome them. </p><p></p><p>This one really goes over the top when DMs give wizards a free pass. Even with tons of ways to limit and counter magic a DM will refuse to do so and LET the wizard do as they wish all the time.</p><p></p><p>I think of this a perk. I don't see a downside of too many spells.</p><p></p><p>I think of this a perk. I don't see a downside of too many spells.</p><p></p><p>Well...yes, I'm not happy with the 5E or even Pathfinder "pew pew" cantrips. I do like more ultiliy spells at will.</p><p></p><p>Well, maybe not exactly. The problem is more many spells are poorly writen. Many spells could use some simple leagleese limitations. </p><p></p><p>I can see this from the player side: they just "cast spells". 5E really watered down the wizards too much. The big strength of the wizard was to use any spell from a large spellbook, but you don't get that in 5E. Wizards could use a LOT more unique spells too.</p><p></p><p>I lot of players think more "warlock" or "sorcerer" when they think "spellcaster".</p><p></p><p>True enough, in most 5E games I've seen there are hardly any wizards.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8866470, member: 6684958"] This is typical, but not really a "problem" with the wizard. Not just popular culture pushes this idea, but so does D&D lore and fluff. I'm not sure this is a "wizard problem". This firstly is more of a game play problem, and it's really on too many DMs. Too many DMs make a game world with a big spotlight for the wizard to walk into, and then they just sit back and say "things just happen". But stealing the spotlight is a more common game problem. THIS one is really all on the DMs. Much like setting up the Spotlight. The first part is the DM sets up challenges that our impossible to do in any mundane way. The second part is the DM sets up the challenges so that the wizard can overcome them. This one really goes over the top when DMs give wizards a free pass. Even with tons of ways to limit and counter magic a DM will refuse to do so and LET the wizard do as they wish all the time. I think of this a perk. I don't see a downside of too many spells. I think of this a perk. I don't see a downside of too many spells. Well...yes, I'm not happy with the 5E or even Pathfinder "pew pew" cantrips. I do like more ultiliy spells at will. Well, maybe not exactly. The problem is more many spells are poorly writen. Many spells could use some simple leagleese limitations. I can see this from the player side: they just "cast spells". 5E really watered down the wizards too much. The big strength of the wizard was to use any spell from a large spellbook, but you don't get that in 5E. Wizards could use a LOT more unique spells too. I lot of players think more "warlock" or "sorcerer" when they think "spellcaster". True enough, in most 5E games I've seen there are hardly any wizards. [/QUOTE]
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