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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="ECMO3" data-source="post: 8866618" data-attributes="member: 7030563"><p>No they can't. This is untrue. They only get 4 spells in their book of each level 2nd-8th as part of their class.</p><p></p><p>For 3rd level for example, they get two new spells in their book at 5th level and two more 6th level. They can't have more than four as part of their class unless they take fewer spells of 4th-9th level and it is a one for one trade. IF they take fifth 3rd level spell when the wizard makes 7th level and only can only add one 4th level spell instead of two and will end up with three total 4th level spells instead of four.</p><p></p><p>To get more than that 4 spells the DM must give them to the wizard in terms of scrolls, time and gold. The DM needs to afford the wizard all three of these things if they want to add any more spells to their book. </p><p></p><p>So if your Wizards are all God wizards with a spell for every situation then that is because you, the DM, gave that power to them.</p><p></p><p></p><p></p><p></p><p>First the cleric has some fairly good damaging spells, but thatis not the point.</p><p></p><p>The point is the cleric has evocations, he has damaging spells, he has diviniations and he can have all that acccessing every Cleric spell at e very single level (in addition to off class spells).</p><p></p><p>The Wizard does not get that. The 5th level Wizard that chooses Lightning Bolt and Fireball has the best 3rd level damaging invocations in the game, but that is ALL he has of 3rd level and those are the only spells he can cast of 3rd level. Until he makes 6th level he will never be able to cast any other 3rd level spell. If he stays on theme and picks two more invocations at 6th level - say Minute meteors and pulse wave. Now he has 4 invocations and if he has solts for them he can cast them, but fir the entire rest of his adventuring career he will never cast another 3rd level spell unless he gives up a higher level spell for it. No Abjurations, no divinitions, no conjurations ... until 20th level! </p><p></p><p></p><p></p><p>Spirit Guardians is the most powerful Conjuration spell of 3rd level and it is available to all Clerics.</p><p></p><p></p><p></p><p></p><p>But only 4 in their book as part of their class.</p><p></p><p></p><p></p><p>Or cast spells not in their book, which is the vast majority of them.</p><p></p><p>They can collect spells, but they don't get those spells as part of their class. It is not a class feature, they are magic items.</p><p></p><p>If you have a problem with Wizards at your table having too many spells it is because you are handing out too much for them. This is not coming from their class.</p><p></p><p></p><p></p><p></p><p>It is not just the spells, as a matter of fact it is not even primarily the spells. It is primarily the time. There are virtually no published WOTC adventures that are going to afford the Wizard the time to prepare dozens of extra spells and there are none that afford the time, magic items and gold.</p><p></p><p>So if this is happening in your campaign it is by design.</p><p></p><p>I will add that people complain about the Wizard, but not the sorcerer and the sorcerer has most of the spells available to the Wizard, and with subclasses, just about all the good ones past 1st level.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8866618, member: 7030563"] No they can't. This is untrue. They only get 4 spells in their book of each level 2nd-8th as part of their class. For 3rd level for example, they get two new spells in their book at 5th level and two more 6th level. They can't have more than four as part of their class unless they take fewer spells of 4th-9th level and it is a one for one trade. IF they take fifth 3rd level spell when the wizard makes 7th level and only can only add one 4th level spell instead of two and will end up with three total 4th level spells instead of four. To get more than that 4 spells the DM must give them to the wizard in terms of scrolls, time and gold. The DM needs to afford the wizard all three of these things if they want to add any more spells to their book. So if your Wizards are all God wizards with a spell for every situation then that is because you, the DM, gave that power to them. First the cleric has some fairly good damaging spells, but thatis not the point. The point is the cleric has evocations, he has damaging spells, he has diviniations and he can have all that acccessing every Cleric spell at e very single level (in addition to off class spells). The Wizard does not get that. The 5th level Wizard that chooses Lightning Bolt and Fireball has the best 3rd level damaging invocations in the game, but that is ALL he has of 3rd level and those are the only spells he can cast of 3rd level. Until he makes 6th level he will never be able to cast any other 3rd level spell. If he stays on theme and picks two more invocations at 6th level - say Minute meteors and pulse wave. Now he has 4 invocations and if he has solts for them he can cast them, but fir the entire rest of his adventuring career he will never cast another 3rd level spell unless he gives up a higher level spell for it. No Abjurations, no divinitions, no conjurations ... until 20th level! Spirit Guardians is the most powerful Conjuration spell of 3rd level and it is available to all Clerics. But only 4 in their book as part of their class. Or cast spells not in their book, which is the vast majority of them. They can collect spells, but they don't get those spells as part of their class. It is not a class feature, they are magic items. If you have a problem with Wizards at your table having too many spells it is because you are handing out too much for them. This is not coming from their class. It is not just the spells, as a matter of fact it is not even primarily the spells. It is primarily the time. There are virtually no published WOTC adventures that are going to afford the Wizard the time to prepare dozens of extra spells and there are none that afford the time, magic items and gold. So if this is happening in your campaign it is by design. I will add that people complain about the Wizard, but not the sorcerer and the sorcerer has most of the spells available to the Wizard, and with subclasses, just about all the good ones past 1st level. [/QUOTE]
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