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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="ECMO3" data-source="post: 8866645" data-attributes="member: 7030563"><p>You do not need feats to be a generalist, nor do you really need to use a single ASI. A fighter with a 16 stat will do good damage at all levels. Not as good as someone who specialized, but good damage.</p><p></p><p></p><p></p><p>Also increases usefulness of weapons you find. The 8 dex martial is going to struggle with an oath bow and the 8 strength martial is going to struggle with a Vorpal longsword. The generalist can use both of them effectively.</p><p></p><p>Also it does not just increase the ways to do damage, it increases the effectiveness. Anyone with a high strength can make a ranged attack, but beyond 30 feet or so they are doing it with disadvantage and often are limited to one attack. Someone with a longbow can reach out to 150 feet without disadvantage, use extra attack until he runs out of ammunition and reach out to 600 feet overall, while doing more damage than a thrown weapon.</p><p></p><p>Similarly anyone can use a Rapier to do 1d8 with dexterity in melee, but they can't wear the best armor effectively (without racial abilities) and are behind on damage compared to someone who is using a heavy weapon, even without considering any build towards that.</p><p></p><p>Finally the real power here is a fighter can do both if they play a generalist while also specializing. I can play a strength brawler getting PAM, Sentinel and GWM and I can still be very effective with a longbow until enemies close to melee range. Not as effective as someone who specialized as a bowman, but a lot better than someone with another class who has to devote resources to support a spell casting stat and who is capped at 2 attacks a turn.</p><p></p><p>I can specialize in ranged, get Sharpshooter and archery and still wear plate and use a Maul if enemies get within melee range.</p><p></p><p></p><p></p><p></p><p></p><p>More spells, more time and more gold. Usually more time than is available in published campaigns</p><p></p><p></p><p></p><p>Considering only class abilities - A fighter with a 16 ability, no feats and no ASIs into strength or dex is going to do more DPR than a wizard of the same level.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8866645, member: 7030563"] You do not need feats to be a generalist, nor do you really need to use a single ASI. A fighter with a 16 stat will do good damage at all levels. Not as good as someone who specialized, but good damage. Also increases usefulness of weapons you find. The 8 dex martial is going to struggle with an oath bow and the 8 strength martial is going to struggle with a Vorpal longsword. The generalist can use both of them effectively. Also it does not just increase the ways to do damage, it increases the effectiveness. Anyone with a high strength can make a ranged attack, but beyond 30 feet or so they are doing it with disadvantage and often are limited to one attack. Someone with a longbow can reach out to 150 feet without disadvantage, use extra attack until he runs out of ammunition and reach out to 600 feet overall, while doing more damage than a thrown weapon. Similarly anyone can use a Rapier to do 1d8 with dexterity in melee, but they can't wear the best armor effectively (without racial abilities) and are behind on damage compared to someone who is using a heavy weapon, even without considering any build towards that. Finally the real power here is a fighter can do both if they play a generalist while also specializing. I can play a strength brawler getting PAM, Sentinel and GWM and I can still be very effective with a longbow until enemies close to melee range. Not as effective as someone who specialized as a bowman, but a lot better than someone with another class who has to devote resources to support a spell casting stat and who is capped at 2 attacks a turn. I can specialize in ranged, get Sharpshooter and archery and still wear plate and use a Maul if enemies get within melee range. More spells, more time and more gold. Usually more time than is available in published campaigns Considering only class abilities - A fighter with a 16 ability, no feats and no ASIs into strength or dex is going to do more DPR than a wizard of the same level. [/QUOTE]
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