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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="bloodtide" data-source="post: 8867773" data-attributes="member: 6684958"><p>This is a too common response: if you scale up the game at all it specificity targets the martials and they become useless. And SURE you COULD do that......but you could also not do it.</p><p></p><p>The whole cliff area is in an anti magic field, the martials just SHRUG and climb up the cliff. The cliffs are full of archer bushes...well, the martials just fight them. Same with the flying foes. There are thousands of ways to scale up a world that does not directly attack the martials. </p><p></p><p></p><p>This is the common answer: 10,000 more pages of rules.</p><p></p><p>Though a couple rules do work out great. One I use in my game is: <em><strong>You declare whatever thing you want to do and make an attack roll against your opponent. If you get a hit, the opponent has the choice to either let the maneuver happen, or take the regular damage of the attack per normal rules. </strong></em> And this simple rule works out amazingly. It lets martials attempt to do nearly anything.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8867773, member: 6684958"] This is a too common response: if you scale up the game at all it specificity targets the martials and they become useless. And SURE you COULD do that......but you could also not do it. The whole cliff area is in an anti magic field, the martials just SHRUG and climb up the cliff. The cliffs are full of archer bushes...well, the martials just fight them. Same with the flying foes. There are thousands of ways to scale up a world that does not directly attack the martials. This is the common answer: 10,000 more pages of rules. Though a couple rules do work out great. One I use in my game is: [I][B]You declare whatever thing you want to do and make an attack roll against your opponent. If you get a hit, the opponent has the choice to either let the maneuver happen, or take the regular damage of the attack per normal rules. [/B][/I] And this simple rule works out amazingly. It lets martials attempt to do nearly anything. [/QUOTE]
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