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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="ECMO3" data-source="post: 8868472" data-attributes="member: 7030563"><p>You can get a large selection but other classes will be WAY better than you if you do this. </p><p></p><p>It is not the strongest version you will be missing out on, it is level appropriate levels of power too. The Wizard who gives up Fear and Fireball to get Counterspell and Lemunds Tiny Hut can still do control and AOE damage if she got Cause Fear and Shatter, but not nearly as well as other casters are going to be able to at this level and those two spells - Cause Fear and Shatter when upcast to 3rd level do not trivialize encounters like Fear routinely does and like Fireball can.</p><p></p><p>I am not saying wizards are not good or powerful - They are the most powerful class in the game. I take issue with the claim that they trivialize every encounter and the claim that players can't have fun with them in the party. These statements are both patently false.</p><p></p><p>I have only seen 3 players actually die at the table in the last year of gaming. Two of them were Wizards - a 3rd level Diviner hit with a crit with a poision crossbow bolt and was killed with one shot and a 2nd Level Bladesinger/1st level Monk who was downed by a wererat, took a second hit while down and then rolled a 1 on her death save. The Bladesinger/Monk was my character and she certainly could not make the Wererat encounter trivial. I replaced her with a fighter and with that particular party the fighter was much more effective than the Wizard-Monk was.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8868472, member: 7030563"] You can get a large selection but other classes will be WAY better than you if you do this. It is not the strongest version you will be missing out on, it is level appropriate levels of power too. The Wizard who gives up Fear and Fireball to get Counterspell and Lemunds Tiny Hut can still do control and AOE damage if she got Cause Fear and Shatter, but not nearly as well as other casters are going to be able to at this level and those two spells - Cause Fear and Shatter when upcast to 3rd level do not trivialize encounters like Fear routinely does and like Fireball can. I am not saying wizards are not good or powerful - They are the most powerful class in the game. I take issue with the claim that they trivialize every encounter and the claim that players can't have fun with them in the party. These statements are both patently false. I have only seen 3 players actually die at the table in the last year of gaming. Two of them were Wizards - a 3rd level Diviner hit with a crit with a poision crossbow bolt and was killed with one shot and a 2nd Level Bladesinger/1st level Monk who was downed by a wererat, took a second hit while down and then rolled a 1 on her death save. The Bladesinger/Monk was my character and she certainly could not make the Wererat encounter trivial. I replaced her with a fighter and with that particular party the fighter was much more effective than the Wizard-Monk was. [/QUOTE]
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