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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="FlyingChihuahua" data-source="post: 8868494" data-attributes="member: 6904924"><p>Fireball falls off eventually, Lightning Bolt is a less good Fireball, and Haste as it exists in 5e is made to make the martials feel better about themselves.</p><p></p><p>You're close with Fear and Hypnotic Pattern though, considering they can both completely shut down encounters with 1 casting, assuming there isn't a martial on your team getting in the way.</p><p></p><p>I think you just play with people who don't leverage the Wizard's strength well enough.</p><p></p><p></p><p>Yeah, those four times across twelve campaigns.</p><p></p><p></p><p>You don't even have to get your Concentration super high, the median concentration save you're probably gonna be hit with is a DC 10. Easy peasy, honestly. And for some people, making sure your spells stay on you, where they belong, is well worth the losing 1 prepared spell for 4 levels.</p><p></p><p>plus, you know, all the other benefits you get with having higher CON (More HP), Resilient (again, More HP and also better Constitution saves which are one of the most common saves in the game) and War Caster (preforming somatic components with your hands full and also the ability to cast a spell as an attack of opportunity)</p><p></p><p></p><p>So hitting the Druid for 26 HP would equal around a DC 13 Concentration for the Wizard casting Fly. Easily doable if the wizard tries at all.</p><p></p><p>y'know, if we both weren't some flavor of wrong because Druids can't turn into a flying animal until Level 8, not even Circle of the Moon druids. And at level 8, the Wizard has had at most 3 opportunities to grab either extra CON, Resilient, or War Caster.</p><p></p><p></p><p>That one's on me then (haven't been playing too much 5e, but the pathfinder forum has a total of 4 unique people going to it per week so I'm stuck here if I want to talk about things)</p><p></p><p>I'm still pretty sure that Aaracokra, Fairy, Owlin, and V.Tiefling still have DM's not allowing them because of the whole "having flying at first level" thing. That or players don't use them because surprise! Flying is actually really strong! Especially at early levels!.</p><p></p><p>As for the Aasimar, only one version of them actually gets the fly speed (the others just get cosmetic wings) and even then, it's only for 1 minute once a day at 30 feet per round (as opposed to 10 minutes at 60 ft for Fly for however many times you have spell slots above 3rd) and they only actually get it at 3rd level, which is a lot closer to 5th level than 1st level is.</p></blockquote><p></p>
[QUOTE="FlyingChihuahua, post: 8868494, member: 6904924"] Fireball falls off eventually, Lightning Bolt is a less good Fireball, and Haste as it exists in 5e is made to make the martials feel better about themselves. You're close with Fear and Hypnotic Pattern though, considering they can both completely shut down encounters with 1 casting, assuming there isn't a martial on your team getting in the way. I think you just play with people who don't leverage the Wizard's strength well enough. Yeah, those four times across twelve campaigns. You don't even have to get your Concentration super high, the median concentration save you're probably gonna be hit with is a DC 10. Easy peasy, honestly. And for some people, making sure your spells stay on you, where they belong, is well worth the losing 1 prepared spell for 4 levels. plus, you know, all the other benefits you get with having higher CON (More HP), Resilient (again, More HP and also better Constitution saves which are one of the most common saves in the game) and War Caster (preforming somatic components with your hands full and also the ability to cast a spell as an attack of opportunity) So hitting the Druid for 26 HP would equal around a DC 13 Concentration for the Wizard casting Fly. Easily doable if the wizard tries at all. y'know, if we both weren't some flavor of wrong because Druids can't turn into a flying animal until Level 8, not even Circle of the Moon druids. And at level 8, the Wizard has had at most 3 opportunities to grab either extra CON, Resilient, or War Caster. That one's on me then (haven't been playing too much 5e, but the pathfinder forum has a total of 4 unique people going to it per week so I'm stuck here if I want to talk about things) I'm still pretty sure that Aaracokra, Fairy, Owlin, and V.Tiefling still have DM's not allowing them because of the whole "having flying at first level" thing. That or players don't use them because surprise! Flying is actually really strong! Especially at early levels!. As for the Aasimar, only one version of them actually gets the fly speed (the others just get cosmetic wings) and even then, it's only for 1 minute once a day at 30 feet per round (as opposed to 10 minutes at 60 ft for Fly for however many times you have spell slots above 3rd) and they only actually get it at 3rd level, which is a lot closer to 5th level than 1st level is. [/QUOTE]
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