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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="James Gasik" data-source="post: 8868556" data-attributes="member: 6877472"><p>You know, as a DM, I occasionally tag weak points of builds. If you have no ranged attacks, sure I'll occasionally have a flying enemy or enemy archers. But completely turning off a character by saying "haha, Wizzo, zero magic, go throw darts at people like it's AD&D!". </p><p></p><p>Yeah, no. If a class is only "balanced" because they have an off switch, then we're back to Paladins losing their powers at the drop of a hat.</p><p></p><p>D&D is a team game, and everyone has to be able to contribute. Your contribution may go up or down, but turning it to nil isn't fun for you, it isn't fun for the players having to basically fight a man down, and it's not terrifyingly fun for me as a DM.</p><p></p><p>So I'm not going to target spell foci, components, or spellbooks unless I want to make a point (I think I posted about an incident like this upthread) or for story reasons- and if I do take away your ability to cast spells temporarily, I will make sure you're left with something to do.</p><p></p><p>The way I see it is this- player comes to me with a cool concept. They want to be a LIGHTNING WIZARD! All their spells do electrical (or maybe sonic to bring the thunder) damage!</p><p></p><p>Since there's not a ton of these, I might even let them find versions of existing spells that do electrical or sonic damage, like SHOCK SPHERE instead of fireball.</p><p></p><p>But you know what I probably won't do very often? Use enemies that have resistance or immunity to all their spells. If I know they have a backup plan, sure I might from time to time.</p><p></p><p>But otherwise, it's like telling the dedicated archer player "welp, better get out your stabby stick, they have a guy who cast <em>wind wall</em>." Doing this from time to time? Sure. Often enough that it shuts down the players fun? Probably not.</p><p></p><p>Anti-magic zones are just silly. What's even sillier is that if these exist, then that's where all the monsters who are resistant or immune to non-magic weapons would hang out, so they would also be Anti-everything zones!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8868556, member: 6877472"] You know, as a DM, I occasionally tag weak points of builds. If you have no ranged attacks, sure I'll occasionally have a flying enemy or enemy archers. But completely turning off a character by saying "haha, Wizzo, zero magic, go throw darts at people like it's AD&D!". Yeah, no. If a class is only "balanced" because they have an off switch, then we're back to Paladins losing their powers at the drop of a hat. D&D is a team game, and everyone has to be able to contribute. Your contribution may go up or down, but turning it to nil isn't fun for you, it isn't fun for the players having to basically fight a man down, and it's not terrifyingly fun for me as a DM. So I'm not going to target spell foci, components, or spellbooks unless I want to make a point (I think I posted about an incident like this upthread) or for story reasons- and if I do take away your ability to cast spells temporarily, I will make sure you're left with something to do. The way I see it is this- player comes to me with a cool concept. They want to be a LIGHTNING WIZARD! All their spells do electrical (or maybe sonic to bring the thunder) damage! Since there's not a ton of these, I might even let them find versions of existing spells that do electrical or sonic damage, like SHOCK SPHERE instead of fireball. But you know what I probably won't do very often? Use enemies that have resistance or immunity to all their spells. If I know they have a backup plan, sure I might from time to time. But otherwise, it's like telling the dedicated archer player "welp, better get out your stabby stick, they have a guy who cast [I]wind wall[/I]." Doing this from time to time? Sure. Often enough that it shuts down the players fun? Probably not. Anti-magic zones are just silly. What's even sillier is that if these exist, then that's where all the monsters who are resistant or immune to non-magic weapons would hang out, so they would also be Anti-everything zones! [/QUOTE]
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