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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="bloodtide" data-source="post: 8868797" data-attributes="member: 6684958"><p>Well, don't go so overboard to only compare a ranged encounter to an anti magic zone. There are lots of encounters. </p><p></p><p>I think you might put too much focus on the idea that doing "anything" is a direct personal attack on the player and their wizard character. </p><p></p><p>And notice how your just fine doing all sorts of things in the game....as long as they are tailor made so the wizard can overcome or ignore them with ease. The group walks into an area of darkness. Most non magical characters will have a hard time in magic darkness...but you will toss that at them offen as it's part of the game. Of course most spellcasters have spells to lessen or negate magic darkness....but you ignore that. </p><p></p><p>Why? Now take another twist:</p><p></p><p>The area is filled with overwhelming magical bright light. Most of the non magical characters will be effected exactly like in the magical darkness. And..well, wait, the spellcaster or wizard does not have an easy spell to cast to see in bright blinding light. So...really most of the characters would be effected the same. Yet...somehow...you would resist this idea. For the poor spellcaster player character to be effected by something, it just does not feel right. A fighter character, sure you'd let them stumble around in the light or dark.....but not that poor wizard character.</p><p></p><p></p><p></p><p>Well, first you have to toss out the wrong grod hypothesis...</p><p>5.The reasonable player accepts that sometimes things will effect their character during that game and they accept it like an adult</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8868797, member: 6684958"] Well, don't go so overboard to only compare a ranged encounter to an anti magic zone. There are lots of encounters. I think you might put too much focus on the idea that doing "anything" is a direct personal attack on the player and their wizard character. And notice how your just fine doing all sorts of things in the game....as long as they are tailor made so the wizard can overcome or ignore them with ease. The group walks into an area of darkness. Most non magical characters will have a hard time in magic darkness...but you will toss that at them offen as it's part of the game. Of course most spellcasters have spells to lessen or negate magic darkness....but you ignore that. Why? Now take another twist: The area is filled with overwhelming magical bright light. Most of the non magical characters will be effected exactly like in the magical darkness. And..well, wait, the spellcaster or wizard does not have an easy spell to cast to see in bright blinding light. So...really most of the characters would be effected the same. Yet...somehow...you would resist this idea. For the poor spellcaster player character to be effected by something, it just does not feel right. A fighter character, sure you'd let them stumble around in the light or dark.....but not that poor wizard character. Well, first you have to toss out the wrong grod hypothesis... 5.The reasonable player accepts that sometimes things will effect their character during that game and they accept it like an adult [/QUOTE]
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