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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="James Gasik" data-source="post: 8868839" data-attributes="member: 6877472"><p>Uh, that isn't my doing. The game gives spells to spellcasters to create light. So if I were to use an area of magical darkness, what's the solution? Light spells. What's the non magical solution? Oh right, there isn't one, beyond poking and prodding things with 10' poles and tying everyone together with ropes and hoping there's no monster lurking in there.</p><p></p><p>Which is why I wouldn't use that as a challenge unless I also took steps to give players some other way to deal with it.</p><p></p><p>And your 5 is ridiculous. Grod is saying that you don't solve a problem by making it a nuisance. This has nothing to do with whether or not a player accepts that they might encounter difficulty. This has everything to do with the idea that we should somehow just give magic the ability to outright fail because we don't like it.</p><p></p><p>The solution is to rework the mechanics so that they are balanced in the first place, not to make people regret their choice of being a Wizard.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8868839, member: 6877472"] Uh, that isn't my doing. The game gives spells to spellcasters to create light. So if I were to use an area of magical darkness, what's the solution? Light spells. What's the non magical solution? Oh right, there isn't one, beyond poking and prodding things with 10' poles and tying everyone together with ropes and hoping there's no monster lurking in there. Which is why I wouldn't use that as a challenge unless I also took steps to give players some other way to deal with it. And your 5 is ridiculous. Grod is saying that you don't solve a problem by making it a nuisance. This has nothing to do with whether or not a player accepts that they might encounter difficulty. This has everything to do with the idea that we should somehow just give magic the ability to outright fail because we don't like it. The solution is to rework the mechanics so that they are balanced in the first place, not to make people regret their choice of being a Wizard. [/QUOTE]
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