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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="bloodtide" data-source="post: 8869364" data-attributes="member: 6684958"><p>Note this is the exact problem. Tier two characters in a Tier one environment. The Heroes of the Realm should not be doing such small mundane things.</p><p></p><p>Really a lot of this problem is on the DM. The PCs are Super Heroes and the DM says here is a super easy cake walk adventure for some characters like the wizard. Then the DM says "wizards must be the problem".</p><p></p><p></p><p>The flaw is D&D is not designed for Low Magic. IF you wanted to have a Low Magic world, the FIRST thing you would need to start with nearly ALL the player character abilities, but mostly magic ones and spells. </p><p></p><p>You might find scaling up the game works well for you too. I like high magic, but you can do it with low magic. You would need to jump through a lot of hoops to explain why mundane smoke, dirt or mud would ''tone down" the wizard....but you could do it. </p><p></p><p>If you want a "LotR" games, you need to eliminate almost ALL the Player Characters abilities. No one mortal in LotR has any "special powers''. </p><p></p><p>But then even LotR is broken. Remember when "Strider" drove away the attacking Witch King with a burning stick...er, how did that work? Oh and why did not the Fellowship just fly to Mt Doom on them giant eagles? Lots of things are just "not done" so the story goes on.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8869364, member: 6684958"] Note this is the exact problem. Tier two characters in a Tier one environment. The Heroes of the Realm should not be doing such small mundane things. Really a lot of this problem is on the DM. The PCs are Super Heroes and the DM says here is a super easy cake walk adventure for some characters like the wizard. Then the DM says "wizards must be the problem". The flaw is D&D is not designed for Low Magic. IF you wanted to have a Low Magic world, the FIRST thing you would need to start with nearly ALL the player character abilities, but mostly magic ones and spells. You might find scaling up the game works well for you too. I like high magic, but you can do it with low magic. You would need to jump through a lot of hoops to explain why mundane smoke, dirt or mud would ''tone down" the wizard....but you could do it. If you want a "LotR" games, you need to eliminate almost ALL the Player Characters abilities. No one mortal in LotR has any "special powers''. But then even LotR is broken. Remember when "Strider" drove away the attacking Witch King with a burning stick...er, how did that work? Oh and why did not the Fellowship just fly to Mt Doom on them giant eagles? Lots of things are just "not done" so the story goes on. [/QUOTE]
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