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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="Mort" data-source="post: 8969822" data-attributes="member: 762"><p>Thread necromancy, but I like the topic.</p><p></p><p></p><p>They're not, certainly not at the levels that are played the most (say 1-12). A Wizard cannot tank as well as a (properly built) fighter, a barbarian, or even close to as well as a druid.</p><p></p><p>As importantly, if you're tanking with the wizard you're not going to have enough resources for the stuff they actually ARE good at - such as battlefield control.</p><p></p><p></p><p>These are all limited resources (well not armor access, but if you spend a feat on that you're missing out somewhere else). If the wizard actually has to control themselves (as in not get to rest all the time) then overindulging on these will REALLY limit what the wizard is good at (again, especially at the levels of most common play), Not saying stuff like shield and mirror image aren't great - but they have a cost and really push into the stuff the wizard should be doing.</p><p></p><p></p><p>D6 HP is the worst of the lot and goes quick.</p><p></p><p>Endure elements is great, a top tier spell - but it eats resources and a reaction. Far from costless.</p><p></p><p>Blade ward is sometimes better than the dodge action and IS an undervalued cantrip. </p><p></p><p>Stone Skin - not a fan. Expensive consumed component, nonmagical damage only AND it's concentration (which means you're not concentrating on something else).</p><p></p><p></p><p>The only one that can come close to a dedicated martial damage dealer is the bladesinger. It takes rounds to set up and uses a limited resource and concentration.</p><p></p><p></p><p></p><p>Here the wizard absolutely excels, again it's a good class. But they are not the king of bettering everyone else's schtick like they were in 3e. Especially if the players are not allowed to control the pace of play all the time.</p></blockquote><p></p>
[QUOTE="Mort, post: 8969822, member: 762"] Thread necromancy, but I like the topic. They're not, certainly not at the levels that are played the most (say 1-12). A Wizard cannot tank as well as a (properly built) fighter, a barbarian, or even close to as well as a druid. As importantly, if you're tanking with the wizard you're not going to have enough resources for the stuff they actually ARE good at - such as battlefield control. These are all limited resources (well not armor access, but if you spend a feat on that you're missing out somewhere else). If the wizard actually has to control themselves (as in not get to rest all the time) then overindulging on these will REALLY limit what the wizard is good at (again, especially at the levels of most common play), Not saying stuff like shield and mirror image aren't great - but they have a cost and really push into the stuff the wizard should be doing. D6 HP is the worst of the lot and goes quick. Endure elements is great, a top tier spell - but it eats resources and a reaction. Far from costless. Blade ward is sometimes better than the dodge action and IS an undervalued cantrip. Stone Skin - not a fan. Expensive consumed component, nonmagical damage only AND it's concentration (which means you're not concentrating on something else). The only one that can come close to a dedicated martial damage dealer is the bladesinger. It takes rounds to set up and uses a limited resource and concentration. Here the wizard absolutely excels, again it's a good class. But they are not the king of bettering everyone else's schtick like they were in 3e. Especially if the players are not allowed to control the pace of play all the time. [/QUOTE]
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