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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="Cruentus" data-source="post: 8970047" data-attributes="member: 7034645"><p>I agree. However, the ship has sailed on rebalancing classes, particularly if that involves some sort of perceived "nerf". Classes, by design, and I believe intentionally, can only be given more things (i.e. more power). So, in order to balance wizards, you'd have to buff everyone else more. Nothing else will do. </p><p></p><p>That being said, your comments about the limits of the wizard are true overall, but have been limited by the way the game has played out:</p><p>Spells: Rather than having to find them, you can select them every level, and for paltry sums, research others. The only natural limiter is the "known spells" and "prepared spells" elements of the wizards. </p><p></p><p>Components: Are usually hand waived away. Everyone can use a focus if you wish, obviating the need for spell components. "Aha!" you cry. "You have to pay for material components with a cost." Sure, in theory, but again, that is often handwaived. Or with all the cash characters are swimming in, I'll buy thirty dozen pearls, or whatever. But encumbrance! Hand waived. Too cumbersome. Tah dum tss. </p><p></p><p>Class Weakeness (HP): Multiclassing is too easy. My F2/W12 had 110 HP and admantium chain with a +4 Dex bonus. He was plenty durable, and the investment in 2 Fighter levels was essentially 1.5 game sessions or less. </p><p></p><p>I do agree that something could be done, and this thread has a lot of great ideas throughout. I just don't think we'd see it in an official WOTC publication. Like you and others have said: sacred cows.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8970047, member: 7034645"] I agree. However, the ship has sailed on rebalancing classes, particularly if that involves some sort of perceived "nerf". Classes, by design, and I believe intentionally, can only be given more things (i.e. more power). So, in order to balance wizards, you'd have to buff everyone else more. Nothing else will do. That being said, your comments about the limits of the wizard are true overall, but have been limited by the way the game has played out: Spells: Rather than having to find them, you can select them every level, and for paltry sums, research others. The only natural limiter is the "known spells" and "prepared spells" elements of the wizards. Components: Are usually hand waived away. Everyone can use a focus if you wish, obviating the need for spell components. "Aha!" you cry. "You have to pay for material components with a cost." Sure, in theory, but again, that is often handwaived. Or with all the cash characters are swimming in, I'll buy thirty dozen pearls, or whatever. But encumbrance! Hand waived. Too cumbersome. Tah dum tss. Class Weakeness (HP): Multiclassing is too easy. My F2/W12 had 110 HP and admantium chain with a +4 Dex bonus. He was plenty durable, and the investment in 2 Fighter levels was essentially 1.5 game sessions or less. I do agree that something could be done, and this thread has a lot of great ideas throughout. I just don't think we'd see it in an official WOTC publication. Like you and others have said: sacred cows. [/QUOTE]
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