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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="Digdude" data-source="post: 8971140" data-attributes="member: 7037623"><p>I think there are two fixes for the wizard, one is easy, the other is more extensive. Full casters all need to drop to lower hit dice. Bring back the d4 for wizards and maybe even d6s for divine casters. Make the tradeoff for all that power a more fragile build and makes martials more important to have around to protect them. Secondly, a total spell level revisit and drop all the old sacred cow spells. Move sleep, charm person, and invisibility, spells up in level and bring down some of the more niche higher-level spells down. Really look at what a 1st level spell should be capable of doing when going up against beginning encounters and build all the rest accordingly. I think some spells should also have different DC rolls to cast depending on function. But basically, all spells need a fresh look and total rewrite. I dont see this happening for 1dnd though but I hope they do.</p></blockquote><p></p>
[QUOTE="Digdude, post: 8971140, member: 7037623"] I think there are two fixes for the wizard, one is easy, the other is more extensive. Full casters all need to drop to lower hit dice. Bring back the d4 for wizards and maybe even d6s for divine casters. Make the tradeoff for all that power a more fragile build and makes martials more important to have around to protect them. Secondly, a total spell level revisit and drop all the old sacred cow spells. Move sleep, charm person, and invisibility, spells up in level and bring down some of the more niche higher-level spells down. Really look at what a 1st level spell should be capable of doing when going up against beginning encounters and build all the rest accordingly. I think some spells should also have different DC rolls to cast depending on function. But basically, all spells need a fresh look and total rewrite. I dont see this happening for 1dnd though but I hope they do. [/QUOTE]
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