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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="FrozenNorth" data-source="post: 8971174" data-attributes="member: 7020832"><p>This touches slightly on a berserk button of mine. <img class="smilie smilie--emoji" alt="😀" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" title="Grinning face :grinning:" data-shortname=":grinning:" loading="lazy" width="64" height="64" />. </p><p></p><p>Why doesn’t the wizard know about the resistances or immunities of the monster before it? It seems that the first thing most people would do when confronted by a creature would be to ask “what do I know about it?” This is doubly the case for a class that can easily vary the types of attacks it makes based on the strengths and weaknesses of the opponent. Furthermore, a wizard, having high Intelligence, often training in multiple Lore skills, AND generally story reasons to find out about monsters, really is the person most likely to attempt and succeed at those rolls.</p><p></p><p>One answer could be “but what if the DM doesn’t allow players to find out about monsters?” and to be fair, some DMs do that. My response to that is “but is that a good practice by those DMs? Is that something we want to encourage?”.</p><p></p><p>Overall, having players investing in finding out about monsters is a good thing: it encourages more tactical play, it increases immersion in the world, and it can generate adventure hooks.</p><p></p><p></p><p>Expensive spell components applies to very few spells. Many of the worst offenders among the “power spells” have components that can be replaced by a spell focus.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8971174, member: 7020832"] This touches slightly on a berserk button of mine. 😀. Why doesn’t the wizard know about the resistances or immunities of the monster before it? It seems that the first thing most people would do when confronted by a creature would be to ask “what do I know about it?” This is doubly the case for a class that can easily vary the types of attacks it makes based on the strengths and weaknesses of the opponent. Furthermore, a wizard, having high Intelligence, often training in multiple Lore skills, AND generally story reasons to find out about monsters, really is the person most likely to attempt and succeed at those rolls. One answer could be “but what if the DM doesn’t allow players to find out about monsters?” and to be fair, some DMs do that. My response to that is “but is that a good practice by those DMs? Is that something we want to encourage?”. Overall, having players investing in finding out about monsters is a good thing: it encourages more tactical play, it increases immersion in the world, and it can generate adventure hooks. Expensive spell components applies to very few spells. Many of the worst offenders among the “power spells” have components that can be replaced by a spell focus. [/QUOTE]
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