Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is REALLY wrong with the Wizard? (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8973320" data-attributes="member: 7029588"><p>They definitely need to be innately magic infused/mythical unless you use meta currency like Fate points. But they don't need to be D&D spellcasters.</p><p></p><p>It would also help to be able to use all different kinds of mechanics including dailies, narrative, effect based, etc without it being labeled spells. </p><p></p><p>Spells have taken up so much design space that there is going to be some overlap in mechanics/effect I suppose. I don't really see 'knock off caster' though unless they are actually casting spells, have the exact same cadance, and same narrative permission.</p><p></p><p>For example, I would see no problem with a more open ended martial ability that lets someone get from point A to point B within 120' ignoring action economy if they or the narrative could possibly accomodate it in an action hero way x times a day. So sort of a poor man's dimension door. The hero could jump, swing, parkor, etc. AND the DM would help if needed and feasible -- the dragon swoops by at just the right moment and you jump on its head but it shrugs you off and you land at the mouth of the cave. High level action movement without worrying about number of ft., rolling a jump check, etc. This is worse than dimension door but gets closer to the kind of agency and power that spells give, but still in the martial realm. </p><p></p><p>You probably do have to have abilities that aren't character abilities to have some of these powerful dailies for martials. The ability is a game ability and the player controls the confluence of skill, timing, fate etc. But the game already has that -- why does the Barbarian rage now? Why can the Battlemaster only use this X/times a day? Just fully move on to these as abstract modeling and don't even pretend to map them 1-1.</p><p></p><p>I know some people hate this but it would make designing mythic martials so much easier.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8973320, member: 7029588"] They definitely need to be innately magic infused/mythical unless you use meta currency like Fate points. But they don't need to be D&D spellcasters. It would also help to be able to use all different kinds of mechanics including dailies, narrative, effect based, etc without it being labeled spells. Spells have taken up so much design space that there is going to be some overlap in mechanics/effect I suppose. I don't really see 'knock off caster' though unless they are actually casting spells, have the exact same cadance, and same narrative permission. For example, I would see no problem with a more open ended martial ability that lets someone get from point A to point B within 120' ignoring action economy if they or the narrative could possibly accomodate it in an action hero way x times a day. So sort of a poor man's dimension door. The hero could jump, swing, parkor, etc. AND the DM would help if needed and feasible -- the dragon swoops by at just the right moment and you jump on its head but it shrugs you off and you land at the mouth of the cave. High level action movement without worrying about number of ft., rolling a jump check, etc. This is worse than dimension door but gets closer to the kind of agency and power that spells give, but still in the martial realm. You probably do have to have abilities that aren't character abilities to have some of these powerful dailies for martials. The ability is a game ability and the player controls the confluence of skill, timing, fate etc. But the game already has that -- why does the Barbarian rage now? Why can the Battlemaster only use this X/times a day? Just fully move on to these as abstract modeling and don't even pretend to map them 1-1. I know some people hate this but it would make designing mythic martials so much easier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is REALLY wrong with the Wizard? (+)
Top