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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="FrogReaver" data-source="post: 8973411" data-attributes="member: 6795602"><p>ok.</p><p></p><p>If you were specifically trying to design the ability for a short adventuring day then sure, but no other long rest abilities are designed that way, so personally I wouldn't want to add fighter abilities based on shorter adventuring days without redesigning all abilities in the game around a shorter adventuring day. If you design for a long adventuring day then that few of uses especially before you get the 3rd use is likely going to feel bad. Better than indominatable which has a tendency to whiff, but still.</p><p></p><p></p><p>I was trying to be clear that the long rest counted for another use of second wind as it's often left off by people inadvertently. Didn't think it would cause confusion rather than clarification.</p><p></p><p></p><p>agreed.</p><p></p><p></p><p>I see, the link just looked like highlighting to me, didn't even realize the 'about 500' was a link.</p><p></p><p></p><ul> <li data-xf-list-type="ul">1st level hp agreed.</li> <li data-xf-list-type="ul">Subsequent level hp I calculate differently than you. Each level up after first should grant 11 hp if you do the non rolling option. Though you aren't doing it wrong either - just different</li> <li data-xf-list-type="ul">Hit dice i had wrong before as i had taken my level up hp, but hit dice are rolled so your calc is correct.</li> <li data-xf-list-type="ul">Your second wind calculation is correct.</li> </ul><p>My updated values is 510.5</p><p>Which makes sense as it's +9.5 higher than yours which is what would be expected.</p><p></p><p></p><p>Feels rather like it's quickly becoming the main topic which is unfortunate IMO.</p><p></p><p>IMO, doing this is fine as long as it can be done without seeming like an attempt to elide the point being made. Seeing as the point that I made still hasn't been commented on, it kind of feels that way. Hopefully that's not the case though.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8973411, member: 6795602"] ok. If you were specifically trying to design the ability for a short adventuring day then sure, but no other long rest abilities are designed that way, so personally I wouldn't want to add fighter abilities based on shorter adventuring days without redesigning all abilities in the game around a shorter adventuring day. If you design for a long adventuring day then that few of uses especially before you get the 3rd use is likely going to feel bad. Better than indominatable which has a tendency to whiff, but still. I was trying to be clear that the long rest counted for another use of second wind as it's often left off by people inadvertently. Didn't think it would cause confusion rather than clarification. agreed. I see, the link just looked like highlighting to me, didn't even realize the 'about 500' was a link. [LIST] [*]1st level hp agreed. [*]Subsequent level hp I calculate differently than you. Each level up after first should grant 11 hp if you do the non rolling option. Though you aren't doing it wrong either - just different [*]Hit dice i had wrong before as i had taken my level up hp, but hit dice are rolled so your calc is correct. [*]Your second wind calculation is correct. [/LIST] My updated values is 510.5 Which makes sense as it's +9.5 higher than yours which is what would be expected. Feels rather like it's quickly becoming the main topic which is unfortunate IMO. IMO, doing this is fine as long as it can be done without seeming like an attempt to elide the point being made. Seeing as the point that I made still hasn't been commented on, it kind of feels that way. Hopefully that's not the case though. [/QUOTE]
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