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What is REALLY wrong with the Wizard? (+)
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<blockquote data-quote="GMforPowergamers" data-source="post: 8975039" data-attributes="member: 67338"><p>okay so lets talk impact of play... in two of the last 4 towns we visisted I dropped big money, but 1 of it was a donation to a church.</p><p></p><p>so what did I really effect? A church has more money to do with as they please and a small buisness (tavern/inn owner) is now rich. </p><p></p><p>I mean that is only limitedly useful here... 2e money and magic items were no where NEAR as generus as 5e (that I remember). </p><p>I'm not going to say I never had a bunch of money or some items we didn't need... but far less often. and when it was there were way less likely to be genric +x weapons and enough gold to be a king.</p><p></p><p>again, loot has not been a motivation for me or my buddies at all. </p><p></p><p></p><p>when we TRY to use loot as a motive we fall into "After a few adventures why not retire richer then most kingdoms"</p><p></p><p>If I take the idea that my character wants to be rich, and I have enough to buy a house, a farm, a bar and an inn (bar and inn are two different establishments) and pay wages so I don't have to work any of them for 5 years AND still afford a high or luxury life style during that time, why am I risking my life anymore?</p><p></p><p>Now this gets worse if you add in magic items</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8975039, member: 67338"] okay so lets talk impact of play... in two of the last 4 towns we visisted I dropped big money, but 1 of it was a donation to a church. so what did I really effect? A church has more money to do with as they please and a small buisness (tavern/inn owner) is now rich. I mean that is only limitedly useful here... 2e money and magic items were no where NEAR as generus as 5e (that I remember). I'm not going to say I never had a bunch of money or some items we didn't need... but far less often. and when it was there were way less likely to be genric +x weapons and enough gold to be a king. again, loot has not been a motivation for me or my buddies at all. when we TRY to use loot as a motive we fall into "After a few adventures why not retire richer then most kingdoms" If I take the idea that my character wants to be rich, and I have enough to buy a house, a farm, a bar and an inn (bar and inn are two different establishments) and pay wages so I don't have to work any of them for 5 years AND still afford a high or luxury life style during that time, why am I risking my life anymore? Now this gets worse if you add in magic items [/QUOTE]
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