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What is required to copy a spell into a spellbook?
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<blockquote data-quote="Colmarr" data-source="post: 6571173" data-attributes="member: 59182"><p>I don't think this sort of game is badwrongfun but I do think springing it on players without warning is sort of cruel.</p><p></p><p>I once saw a painted miniature belonging to another player. The miniature had clearly had a hand removed. When I asked the player why, he told me that the character had lost a hand fighting a dragon. I thought (and still do) that was a cool thing to happen in a game, but I'd be livid if my DM tried to plop it on me out of the blue without a previous discussion that it was possible.</p><p></p><p>Edit:</p><p></p><p></p><p>I'm less worried about this aspect, but still think that a player should be told if one of their character's abilities (item creation*) is going to be changed by the DM.</p><p></p><p>However, I singled out wizards in particular for a reason. They are a normally understood to be a studied tradition and are usually taught (as opposed to sorcerors or warlocks). I find it strange that you might be apprenticed to someone for long enough to learn how to cast spells but they never thought to tell you how wands work.</p><p></p><p>* I'm historically a 3.X and 4e player. I assume arcane casters can still create wands in 5e.</p></blockquote><p></p>
[QUOTE="Colmarr, post: 6571173, member: 59182"] I don't think this sort of game is badwrongfun but I do think springing it on players without warning is sort of cruel. I once saw a painted miniature belonging to another player. The miniature had clearly had a hand removed. When I asked the player why, he told me that the character had lost a hand fighting a dragon. I thought (and still do) that was a cool thing to happen in a game, but I'd be livid if my DM tried to plop it on me out of the blue without a previous discussion that it was possible. Edit: I'm less worried about this aspect, but still think that a player should be told if one of their character's abilities (item creation*) is going to be changed by the DM. However, I singled out wizards in particular for a reason. They are a normally understood to be a studied tradition and are usually taught (as opposed to sorcerors or warlocks). I find it strange that you might be apprenticed to someone for long enough to learn how to cast spells but they never thought to tell you how wands work. * I'm historically a 3.X and 4e player. I assume arcane casters can still create wands in 5e. [/QUOTE]
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