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What is required to copy a spell into a spellbook?
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<blockquote data-quote="khyberpunnisher" data-source="post: 7290086" data-attributes="member: 6921160"><p>In the campaigns I've played, we usually represented loss of a limb with a penalty to STR, DEX, and/or if severe (like loss of a whole arm or leg) a penalty to max HP. All of which could be undone (essentially regrowing the limb) with a <em>Greater Restoration</em> spell as it removes conditions which cause negatives to these things. Severely debilitating injuries like loss of an arm which would impose multiple penalties would take multiple castings to undo all the damage, representing progress. </p><p></p><p>For example the first casting might regrow your limb, removing the HP penalty. However, this is a new limb grown from the pattern of your DNA, and it hasn't been aligned with your body. It hasn't had all the training the rest of you has had, so it's still not as strong or dextrous, and the lack of balance represents the penalties to STR and DEX still being present. Another casting might remove the STR penalty, adjusting your new limb to match the size and tone of the other, but a sudden change in mass like that plays havoc with fine muscle control, meaning the DEX penalty remains. A third casting realigns your nerves and your brain's memory of your old arm, bringing it back to perfect by removing the remaining DEX penalty.</p></blockquote><p></p>
[QUOTE="khyberpunnisher, post: 7290086, member: 6921160"] In the campaigns I've played, we usually represented loss of a limb with a penalty to STR, DEX, and/or if severe (like loss of a whole arm or leg) a penalty to max HP. All of which could be undone (essentially regrowing the limb) with a [I]Greater Restoration[/I] spell as it removes conditions which cause negatives to these things. Severely debilitating injuries like loss of an arm which would impose multiple penalties would take multiple castings to undo all the damage, representing progress. For example the first casting might regrow your limb, removing the HP penalty. However, this is a new limb grown from the pattern of your DNA, and it hasn't been aligned with your body. It hasn't had all the training the rest of you has had, so it's still not as strong or dextrous, and the lack of balance represents the penalties to STR and DEX still being present. Another casting might remove the STR penalty, adjusting your new limb to match the size and tone of the other, but a sudden change in mass like that plays havoc with fine muscle control, meaning the DEX penalty remains. A third casting realigns your nerves and your brain's memory of your old arm, bringing it back to perfect by removing the remaining DEX penalty. [/QUOTE]
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What is required to copy a spell into a spellbook?
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