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What is Rifts like?
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<blockquote data-quote="Andor" data-source="post: 4190467" data-attributes="member: 1879"><p>Ha. I'm filled with foreboding about where this thread is going to go...</p><p></p><p>But to answer your question:</p><p></p><p>Combat is d20 based. Roll d20 +modifiers for skills and stats. These boosts are small, but by default you only need a 4 or better to hit. The defender usually has some active defense options however, and the attack has to beat the defenders roll to connect. </p><p></p><p>Armour is ablative.</p><p></p><p>Skills are percentile based and increase with level. One feature of the system is that a character can select physical skills to increase stats. (For example the almost mandatory boxing skill adds +1 attacks per round.) </p><p></p><p>There are magic and psionics rules which are quite powerful. In fact the base power level of Rifts is MDC which is about like main battle tanks. A human out of armour is a dead man.</p><p></p><p>Now a word of caution. Rifts has no character balance. Period. The GM can force the construction of a balanced party by limiting character selection, but even in the main book you can make a character anywhere from a Vagabond (I.E. a bum, with no MDC equipment) to a Dragon with hundreds of MDC and many powers including regeneration. The supplements only expand the disparity. And if you include the other palladium games (as many GMs do, and there is even a conversion book to aid this) it can get more ridiculous. I've seen characters on the Palladium message boards that were capable of slaughtering <em>Pantheons</em> in a single round.</p></blockquote><p></p>
[QUOTE="Andor, post: 4190467, member: 1879"] Ha. I'm filled with foreboding about where this thread is going to go... But to answer your question: Combat is d20 based. Roll d20 +modifiers for skills and stats. These boosts are small, but by default you only need a 4 or better to hit. The defender usually has some active defense options however, and the attack has to beat the defenders roll to connect. Armour is ablative. Skills are percentile based and increase with level. One feature of the system is that a character can select physical skills to increase stats. (For example the almost mandatory boxing skill adds +1 attacks per round.) There are magic and psionics rules which are quite powerful. In fact the base power level of Rifts is MDC which is about like main battle tanks. A human out of armour is a dead man. Now a word of caution. Rifts has no character balance. Period. The GM can force the construction of a balanced party by limiting character selection, but even in the main book you can make a character anywhere from a Vagabond (I.E. a bum, with no MDC equipment) to a Dragon with hundreds of MDC and many powers including regeneration. The supplements only expand the disparity. And if you include the other palladium games (as many GMs do, and there is even a conversion book to aid this) it can get more ridiculous. I've seen characters on the Palladium message boards that were capable of slaughtering [i]Pantheons[/i] in a single round. [/QUOTE]
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