Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
What is Rifts like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jdrakeh" data-source="post: 4206969" data-attributes="member: 13892"><p>There is a great deal of stuff not specifically covered by the Rifts rules (moreso than most games, IMHO), so you <em>must</em> wing it. Normally, this wouldn't be problematic for an experienced GM, though Rifts is unique in this regard. Normally, this wouldn't be problematic because the GM would follow employ simple logic and deductive reasoning to come up with an appropriate judgement for the resolution in question. . .</p><p></p><p>As the case with the earplugs and the boom gun discharge illustrates, if you're basing your adjudication on maths or descriptions already present in Rifts, taking things in the next logical direction will amplify the unfun because, let's face it, the foundation of basic maths and descriptions that Kevin built the many aspects of Rifts are completely non-sensical, defying logic at its most basic level. </p><p></p><p>This isn't necessarily a flaw, though. It's a quirk. </p><p></p><p>When extrapolating the next step in an undefined procedure or process in Rifts, the experienced <em>Rifts GM</em> will not employ logic or think in terms of what makes sense as, again, this is <em>Rifts</em> and sense isn't a big part of the setting. Instead, to make Rifts work well in actual play, it has been my experience that the GM must substitute "what is cool" for "what makes sense". In other words, damn being sensible!</p><p></p><p><span style="font-size: 12px"><strong><em>Rifts is the most metal RPG outside of Senzar, and that is how it needs to be played!</em></strong></span></p><p></p><p>In short, if it sucks (e.g., boom gun sonic fallout, stupidly high ISP costs, etc), it doesn't belong in Rifts, no matter how sensible it may be. Rifts is about bringing the cool, at any cost, not about bringing the Sir Issac Newton at the cost of cool. It's a crazy, unpredictable, often maligned, paradigm of play -- but as legions of fans attest to, hey, it <em>works</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4206969, member: 13892"] There is a great deal of stuff not specifically covered by the Rifts rules (moreso than most games, IMHO), so you [i]must[/i] wing it. Normally, this wouldn't be problematic for an experienced GM, though Rifts is unique in this regard. Normally, this wouldn't be problematic because the GM would follow employ simple logic and deductive reasoning to come up with an appropriate judgement for the resolution in question. . . As the case with the earplugs and the boom gun discharge illustrates, if you're basing your adjudication on maths or descriptions already present in Rifts, taking things in the next logical direction will amplify the unfun because, let's face it, the foundation of basic maths and descriptions that Kevin built the many aspects of Rifts are completely non-sensical, defying logic at its most basic level. This isn't necessarily a flaw, though. It's a quirk. When extrapolating the next step in an undefined procedure or process in Rifts, the experienced [i]Rifts GM[/i] will not employ logic or think in terms of what makes sense as, again, this is [i]Rifts[/i] and sense isn't a big part of the setting. Instead, to make Rifts work well in actual play, it has been my experience that the GM must substitute "what is cool" for "what makes sense". In other words, damn being sensible! [size=3][b][i]Rifts is the most metal RPG outside of Senzar, and that is how it needs to be played![/i][/b][/size] In short, if it sucks (e.g., boom gun sonic fallout, stupidly high ISP costs, etc), it doesn't belong in Rifts, no matter how sensible it may be. Rifts is about bringing the cool, at any cost, not about bringing the Sir Issac Newton at the cost of cool. It's a crazy, unpredictable, often maligned, paradigm of play -- but as legions of fans attest to, hey, it [i]works[/i]. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is Rifts like?
Top