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General Tabletop Discussion
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What Is Roleplaying, And How Should It Be Encouraged?
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<blockquote data-quote="I'm A Banana" data-source="post: 4802182" data-attributes="member: 2067"><p>I generally agree with the purpose of this thread.</p><p></p><p>I will say that the second list generally is a less creative option than the first list, but you're not always playing a creative character. Creative players, however, often make the game as a whole better, even if the characters their playing are boring thugs who just want to beat things in the face all day in the easiest way possible.</p><p></p><p>Of course, a game should be able to encourage creativity rather than simply bemoan a lack of it. One way a game encourages creativity is by rewards for taking unorthodox action. Another is by making the easiest course of action also the most likely course to fail. There's more, too.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4802182, member: 2067"] I generally agree with the purpose of this thread. I will say that the second list generally is a less creative option than the first list, but you're not always playing a creative character. Creative players, however, often make the game as a whole better, even if the characters their playing are boring thugs who just want to beat things in the face all day in the easiest way possible. Of course, a game should be able to encourage creativity rather than simply bemoan a lack of it. One way a game encourages creativity is by rewards for taking unorthodox action. Another is by making the easiest course of action also the most likely course to fail. There's more, too. [/QUOTE]
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What Is Roleplaying, And How Should It Be Encouraged?
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