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<blockquote data-quote="seasong" data-source="post: 562767" data-attributes="member: 5137"><p>"I've got a group, we're all close friends, and I roleplay with them every weekend. What we do, is we get together, and we create a <em>shared experience</em> - both a big narrative story we dreamed up and hammered out, and just little stuff, like someone coming up with a clever way to win through a scenario, or some funny situation that made us all laugh."</p><p></p><p>"That can sound stupid to people who don't talk with their friends about fantasy novels or science fiction movies - why have a shared experience in an imaginary world? And I can't answer that, any more than those people can answer me why not. I enjoy it, so I do it."</p><p></p><p>"And there's other stuff to it, too. Escapism, of course. Pretend to be someone else, relieve some stress by having your imaginary character beat the stuffing out of an imaginery employer... I mean, dragon. And then there's the experimental side of things, when you want to explore a different viewpoint, maybe put your imaginary character in a situation alien to you, and see how you respond. And there's all this gooey, dark places in the psyche that can be safely explored in books and daydreams and roleplaying, only with roleplaying... you've got friends at your back when you do it."</p><p></p><p>"And if all that sounds a bit high-falutin', stop and remember that it's ultimately just play. A bit of fun. Soda pop and pizza and friends and stress relief."</p><p></p><p>"How does it work? Well, you and some friends make up imaginary characters, heroes or protagonists or whatever. Then this other person, called the xxxxx*, makes up a world that the characters are in. Then the xxxxx* starts describing things that are happening around the characters. And you start describing what your characters do in response. And then the xxxxx* describes what <em>effect</em> that has, and we all take off from there."</p><p></p><p>"That's the nutshell. There's also rules for how powerful your character can be for a particular story, and ways to resolve things fairly, but those change from group to group."</p></blockquote><p></p>
[QUOTE="seasong, post: 562767, member: 5137"] "I've got a group, we're all close friends, and I roleplay with them every weekend. What we do, is we get together, and we create a [i]shared experience[/i] - both a big narrative story we dreamed up and hammered out, and just little stuff, like someone coming up with a clever way to win through a scenario, or some funny situation that made us all laugh." "That can sound stupid to people who don't talk with their friends about fantasy novels or science fiction movies - why have a shared experience in an imaginary world? And I can't answer that, any more than those people can answer me why not. I enjoy it, so I do it." "And there's other stuff to it, too. Escapism, of course. Pretend to be someone else, relieve some stress by having your imaginary character beat the stuffing out of an imaginery employer... I mean, dragon. And then there's the experimental side of things, when you want to explore a different viewpoint, maybe put your imaginary character in a situation alien to you, and see how you respond. And there's all this gooey, dark places in the psyche that can be safely explored in books and daydreams and roleplaying, only with roleplaying... you've got friends at your back when you do it." "And if all that sounds a bit high-falutin', stop and remember that it's ultimately just play. A bit of fun. Soda pop and pizza and friends and stress relief." "How does it work? Well, you and some friends make up imaginary characters, heroes or protagonists or whatever. Then this other person, called the xxxxx*, makes up a world that the characters are in. Then the xxxxx* starts describing things that are happening around the characters. And you start describing what your characters do in response. And then the xxxxx* describes what [i]effect[/i] that has, and we all take off from there." "That's the nutshell. There's also rules for how powerful your character can be for a particular story, and ways to resolve things fairly, but those change from group to group." [/QUOTE]
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