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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6662716" data-attributes="member: 6787650"><p>One problem is that larger and more significant features should be easier to spot, not harder. There ought to be dimishing returns. Higher-level rangers might be able to spot smaller-but-maybe-more-dangerous features.</p><p></p><p>Ultimately, it's an interesting idea but not something I'd want in its current form. Instead, how about a random table in the DMG for generating odd features by-terrain-type, and give the ranger advantage to perceive any such features automatically in their favored and with advantage outside of it? That way non-rangers can take advantage of the features too (which is logical), DMs get some of their work done for them, and rangers have a toy to interact with. Win-win-win.</p><p></p><p>I've been trying lately to include more environment features in my game, at least one per encounter area (kind of like a FATE "Aspect"), for the players to interact with if they want. A well, a cliff, a chandelier, a small barn, etc. Wouldn't hurt to have a list of such things readily available.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6662716, member: 6787650"] One problem is that larger and more significant features should be easier to spot, not harder. There ought to be dimishing returns. Higher-level rangers might be able to spot smaller-but-maybe-more-dangerous features. Ultimately, it's an interesting idea but not something I'd want in its current form. Instead, how about a random table in the DMG for generating odd features by-terrain-type, and give the ranger advantage to perceive any such features automatically in their favored and with advantage outside of it? That way non-rangers can take advantage of the features too (which is logical), DMs get some of their work done for them, and rangers have a toy to interact with. Win-win-win. I've been trying lately to include more environment features in my game, at least one per encounter area (kind of like a FATE "Aspect"), for the players to interact with if they want. A well, a cliff, a chandelier, a small barn, etc. Wouldn't hurt to have a list of such things readily available. [/QUOTE]
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What is/should be the Ranger's "thing"?
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