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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="TheCosmicKid" data-source="post: 6662732" data-attributes="member: 6683613"><p>As far as the size of the features goes, that's part of the dissociation problem. From a gameplay point of view, it's probably a little much for a 1st-level ranger to be able to put a whole river wherever they want - characters have to be pretty high level before they can do that sort of thing with magic, after all. And it's a little underwhelming to level up and discover ever smaller and smaller features. You've been able to put a river wherever you want since you started in the class, and now you can find... a hornet's nest? Even if they're <em>really</em> bad-tempered hornets, that's not exactly an exciting progression. No, for this ability to work, it really has to be the other way around, plausibility notwithstanding. I guess you can imagine that the high-level ranger is so good at maneuvering through the wilderness that he can always keep the river where he wants it to be - it's not necessarily a matter of <em>spotting</em> the feature. But again, having to make up such justifications is one of the reasons I'm not completely sold on this approach.</p><p></p><p>What I'm envisioning as far as the "Lay of the Land List" goes is something like a greatly expanded version of the Wilderness Hazards list on pp. 110-111 of the DMG, with some notes on each hazard about where it's usually found and a mention of whether you need Improved Lay of the Land (or perhaps there should be more tiers?). I would <em>definitely</em> want to encourage DMs to use the list regardless of whether the party has a ranger.</p><p></p><p>And yeah, Fate was my main inspiration here.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 6662732, member: 6683613"] As far as the size of the features goes, that's part of the dissociation problem. From a gameplay point of view, it's probably a little much for a 1st-level ranger to be able to put a whole river wherever they want - characters have to be pretty high level before they can do that sort of thing with magic, after all. And it's a little underwhelming to level up and discover ever smaller and smaller features. You've been able to put a river wherever you want since you started in the class, and now you can find... a hornet's nest? Even if they're [I]really[/I] bad-tempered hornets, that's not exactly an exciting progression. No, for this ability to work, it really has to be the other way around, plausibility notwithstanding. I guess you can imagine that the high-level ranger is so good at maneuvering through the wilderness that he can always keep the river where he wants it to be - it's not necessarily a matter of [I]spotting[/I] the feature. But again, having to make up such justifications is one of the reasons I'm not completely sold on this approach. What I'm envisioning as far as the "Lay of the Land List" goes is something like a greatly expanded version of the Wilderness Hazards list on pp. 110-111 of the DMG, with some notes on each hazard about where it's usually found and a mention of whether you need Improved Lay of the Land (or perhaps there should be more tiers?). I would [I]definitely[/I] want to encourage DMs to use the list regardless of whether the party has a ranger. And yeah, Fate was my main inspiration here. [/QUOTE]
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What is/should be the Ranger's "thing"?
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