Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 6662827" data-attributes="member: 907"><p>Not really. The game stressed that you should put interesting terrain in fights, but the responsibility for doing so rested on the GM. The closest the Hunter gets is an ability called Fortuitous Insight, which gives yourself or an ally a buff to a single roll, flavored as spotting some otherwise unremarkable terrain detail that helps with the action in question (e.g. using a tree root to trip someone).</p><p></p><p>The problem with Lay of the Land is that D&D is, to a large degree, a game about assaulting more-or-less fortified positions (aka dungeon-raiding). In many of these places, having lucky terrain features just lying around makes little sense. It'd be great for random encounters though.</p><p></p><p>Another option for the ranger would be to make it the "gadget" class. If you look at the two most famous comic-book archers, Hawkeye and Green Arrow, you'll see that they have pretty big arsenals of trick shots - nets, grappling hooks, explosive arrows, gas, and so on. This is a tradition that's been carried into World of Warcraft, among other places. It might be too big a departure for some to have class features representing gadgets, but if they're going to offer multiple different rangers in UA I think this kind would be worth a look.</p></blockquote><p></p>
[QUOTE="Staffan, post: 6662827, member: 907"] Not really. The game stressed that you should put interesting terrain in fights, but the responsibility for doing so rested on the GM. The closest the Hunter gets is an ability called Fortuitous Insight, which gives yourself or an ally a buff to a single roll, flavored as spotting some otherwise unremarkable terrain detail that helps with the action in question (e.g. using a tree root to trip someone). The problem with Lay of the Land is that D&D is, to a large degree, a game about assaulting more-or-less fortified positions (aka dungeon-raiding). In many of these places, having lucky terrain features just lying around makes little sense. It'd be great for random encounters though. Another option for the ranger would be to make it the "gadget" class. If you look at the two most famous comic-book archers, Hawkeye and Green Arrow, you'll see that they have pretty big arsenals of trick shots - nets, grappling hooks, explosive arrows, gas, and so on. This is a tradition that's been carried into World of Warcraft, among other places. It might be too big a departure for some to have class features representing gadgets, but if they're going to offer multiple different rangers in UA I think this kind would be worth a look. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
Top