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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="fuindordm" data-source="post: 6662895" data-attributes="member: 5435"><p>Well, that problem is exactly why I suggested that the ranger be able to use their FE bonus on whatever monsters happened to be in the area. In that implementation the FE problem goes away. It also gives them an incentive to scout and to try to ambush a small group of monsters before getting into a big battle, which are both very "ranger-y" things to do.</p><p></p><p>The current implementation, where rangers get combat bonuses based on the type of battle going on, isn't bad. But for me personally, it feels bland. I remember opening the 3E PH for the first time and thinking the ranger was cool, and wanting to play one, because the FE mechanic was something I could hang a story on (before I knew about it problems). Reading the 5E ranger, the current mishmash of abilities left me with no strong impression of the class. </p><p></p><p>Anyway, to answer the OP again: for me, the ranger's schtick is being able to stalk and hunt down dangerous enemies, ALONE, and have a good chance of success. But it's more satisfying to me if the rules that reflect this provide an incentive to stalk and hunt, instead of just being always on (e.g. Colossus slayer, which works against non-colossi) or delivered through a bland spell like Hunter's Mark. Casting Hunter's Mark is not hunting.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 6662895, member: 5435"] Well, that problem is exactly why I suggested that the ranger be able to use their FE bonus on whatever monsters happened to be in the area. In that implementation the FE problem goes away. It also gives them an incentive to scout and to try to ambush a small group of monsters before getting into a big battle, which are both very "ranger-y" things to do. The current implementation, where rangers get combat bonuses based on the type of battle going on, isn't bad. But for me personally, it feels bland. I remember opening the 3E PH for the first time and thinking the ranger was cool, and wanting to play one, because the FE mechanic was something I could hang a story on (before I knew about it problems). Reading the 5E ranger, the current mishmash of abilities left me with no strong impression of the class. Anyway, to answer the OP again: for me, the ranger's schtick is being able to stalk and hunt down dangerous enemies, ALONE, and have a good chance of success. But it's more satisfying to me if the rules that reflect this provide an incentive to stalk and hunt, instead of just being always on (e.g. Colossus slayer, which works against non-colossi) or delivered through a bland spell like Hunter's Mark. Casting Hunter's Mark is not hunting. [/QUOTE]
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What is/should be the Ranger's "thing"?
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