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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="Minigiant" data-source="post: 6662937" data-attributes="member: 63508"><p>Well you could make a set of class features for creating many of the effects of the ranger spells. The issue is D&D sucks at this and you would be hard pressed to do so without resorting to magic, locking away something that should not be, or upsetting the fanbase.</p><p></p><p></p><p>Either</p><ul> <li data-xf-list-type="ul">Rangers cast spells. Rangers can cast <em>cure wounds</em>, <em>darkvision</em>, <em>locate animal or plant</em>, <em>conjure animals</em>, etc... Rangers are spellcasters.</li> <li data-xf-list-type="ul">Rangers create magic items. Rangers can create magic healing potions, crystal balls, goggles of the night, and summoning scrolls Rangers are pseudo-spellcasters like artificers.</li> <li data-xf-list-type="ul">Rangers can do a few of the weaker, lesser supernatural abilities but not the advanced ones and it <u>always works</u> and <u>they don't stack</u> because of balance. Rangers can collect items to make potions, antitoxins, poisons, spike but cannot make crystal balls and magical arrows. Rangers can always find the ingredients to make the items, even in the Plane of Fire.</li> <li data-xf-list-type="ul">Rangers can do a few of the weaker, lesser supernatural abilities but not the advanced ones and it <u>don't always work</u> and <u>they do stack</u> because of 'realism". Rangers can collect items to make potions, antitoxins, poisons, spike but cannot make crystal balls and magical arrows. Rangers can find the ingredients if the DM stays they are available. The range is screwed in the desert, the Plane of Fire or the Shadowfell unless he made 1000 potions ahead of time.</li> <li data-xf-list-type="ul">Rangers can do very very small set of the weak non-magical abilities. Rangers are non-magical but weaker.</li> <li data-xf-list-type="ul">Some other headache inducing thing.</li> </ul><p></p><p></p><p>---</p><p></p><p>Overall the part that is off is the ranger needs more spells. Rangers rely too much on <em>hunter's mark</em> and to a lesser extent <em>swift quiver</em> and<em> lightning arrow</em>.</p><p></p><p>Rangers need more expolration spells and combat buff spells.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6662937, member: 63508"] Well you could make a set of class features for creating many of the effects of the ranger spells. The issue is D&D sucks at this and you would be hard pressed to do so without resorting to magic, locking away something that should not be, or upsetting the fanbase. Either [LIST] [*]Rangers cast spells. Rangers can cast [I]cure wounds[/I], [I]darkvision[/I], [I]locate animal or plant[/I], [I]conjure animals[/I], etc... Rangers are spellcasters. [*]Rangers create magic items. Rangers can create magic healing potions, crystal balls, goggles of the night, and summoning scrolls Rangers are pseudo-spellcasters like artificers. [*]Rangers can do a few of the weaker, lesser supernatural abilities but not the advanced ones and it [U]always works[/U] and [U]they don't stack[/U] because of balance. Rangers can collect items to make potions, antitoxins, poisons, spike but cannot make crystal balls and magical arrows. Rangers can always find the ingredients to make the items, even in the Plane of Fire. [*]Rangers can do a few of the weaker, lesser supernatural abilities but not the advanced ones and it [U]don't always work[/U] and [U]they do stack[/U] because of 'realism". Rangers can collect items to make potions, antitoxins, poisons, spike but cannot make crystal balls and magical arrows. Rangers can find the ingredients if the DM stays they are available. The range is screwed in the desert, the Plane of Fire or the Shadowfell unless he made 1000 potions ahead of time. [*]Rangers can do very very small set of the weak non-magical abilities. Rangers are non-magical but weaker. [*]Some other headache inducing thing. [/LIST] --- Overall the part that is off is the ranger needs more spells. Rangers rely too much on [I]hunter's mark[/I] and to a lesser extent [I]swift quiver[/I] and[I] lightning arrow[/I]. Rangers need more expolration spells and combat buff spells. [/QUOTE]
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What is/should be the Ranger's "thing"?
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