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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="Corpsetaker" data-source="post: 6663046" data-attributes="member: 6776548"><p>The Ranger needs to break with tradition and drop spells period. </p><p></p><p>There are ways to have a ranger do extraordinary things without him having to cast spells. Also I think the ranger is perfect for providing "before combat" abilities. Here are a few things I would like to see. </p><p></p><p>1: Trap making and terrain tactics: I envision rangers as scouts who observe a group of creatures and then set up an ambush and lead them into it. I would give the ranger the ability to set traps using the terrain. </p><p></p><p>2: Terrain abilities: Give him specific abilities that have to do with terrain such as "pass without a trace", stealth bonuses, nature lore etc...</p><p></p><p>3: Magical natures healing: Basically the ranger can use flowers, animal and insect venom, plus other ingredients to produce effects like Cure Wounds, Cure Poison, Cure disease etc....</p><p></p><p>4: Trick shots: I would like to see the old trick shot rules from 2nd edition brought back for the ranger. Pinning your target against a tree, two arrows fired at once etc....</p><p></p><p>5: Quarry: There are two ways I thought about this. Blend Quarry with Tracking and if the Ranger can successfully track the enemy he gets a bonus to attack and damage, and/or during combat he studies the foe for one round, makes a type of Lore check and can designate a group of enemies, if they are the same race, as their Quarry. </p><p></p><p>I will add a few more when I think of them.</p></blockquote><p></p>
[QUOTE="Corpsetaker, post: 6663046, member: 6776548"] The Ranger needs to break with tradition and drop spells period. There are ways to have a ranger do extraordinary things without him having to cast spells. Also I think the ranger is perfect for providing "before combat" abilities. Here are a few things I would like to see. 1: Trap making and terrain tactics: I envision rangers as scouts who observe a group of creatures and then set up an ambush and lead them into it. I would give the ranger the ability to set traps using the terrain. 2: Terrain abilities: Give him specific abilities that have to do with terrain such as "pass without a trace", stealth bonuses, nature lore etc... 3: Magical natures healing: Basically the ranger can use flowers, animal and insect venom, plus other ingredients to produce effects like Cure Wounds, Cure Poison, Cure disease etc.... 4: Trick shots: I would like to see the old trick shot rules from 2nd edition brought back for the ranger. Pinning your target against a tree, two arrows fired at once etc.... 5: Quarry: There are two ways I thought about this. Blend Quarry with Tracking and if the Ranger can successfully track the enemy he gets a bonus to attack and damage, and/or during combat he studies the foe for one round, makes a type of Lore check and can designate a group of enemies, if they are the same race, as their Quarry. I will add a few more when I think of them. [/QUOTE]
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What is/should be the Ranger's "thing"?
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