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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="Corpsetaker" data-source="post: 6663167" data-attributes="member: 6776548"><p>But those things are what make the ranger, well a ranger. Take those away and you have a fighter with certain skills. Rangers are a specialized type of class so the design of the class does require specialized things. Something stops being special when it works in all scenarios. I think we are also forgetting that DM's run the games and don't run these things blind. When I create a game, I find out what everyone is playing and I tailor the game to any of the specialized classes. That is why Hunter's Quarry from 4th edition was so awful and bland. They took the specialness out of it and made it seem like it was tacked on just so the ranger could do top damage to every creature.</p></blockquote><p></p>
[QUOTE="Corpsetaker, post: 6663167, member: 6776548"] But those things are what make the ranger, well a ranger. Take those away and you have a fighter with certain skills. Rangers are a specialized type of class so the design of the class does require specialized things. Something stops being special when it works in all scenarios. I think we are also forgetting that DM's run the games and don't run these things blind. When I create a game, I find out what everyone is playing and I tailor the game to any of the specialized classes. That is why Hunter's Quarry from 4th edition was so awful and bland. They took the specialness out of it and made it seem like it was tacked on just so the ranger could do top damage to every creature. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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