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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="Quickleaf" data-source="post: 6663346" data-attributes="member: 20323"><p>My namesake character back in AD&D was a ranger. I like rangers a lot. I like the 5e version pretty well. There are things I would do differently with the class design to emphasize the ranger's niche, however. For example, these things would add to the ranger's appeal and make one MORE fun to play for me:</p><p></p><p>Accommodate both spell-less and spellcasting rangers in the same class.</p><p></p><p>Encourage a play style that focuses on scouting, planning, and exploiting the enemy’s weakness, rather than rushing headlong into the fray. This helps distinguish the ranger from other warrior types.</p><p></p><p>Maintain traditional features like favored enemy and favored terrain, but allow greater adaptability rather than pigeon-holing players/DMs.</p><p></p><p>Introduce “Bushcrafts” using a similar mechanic to warlock Invocations to encompass a whole gamut of optional features (e.g. animal companions).</p><p></p><p>***************</p><p></p><p>However, I've seen wildly varying reports on whether rangers hold their own in combat. Many, particularly at lower levels, say they do very well. Many, particularly at higher levels, say they are behind the combat effectiveness curve of fighters and paladins.</p><p></p><p>I haven't yet played a ranger in 5e (busy DMing), but I'd be curious about thoughts about combat effectiveness.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6663346, member: 20323"] My namesake character back in AD&D was a ranger. I like rangers a lot. I like the 5e version pretty well. There are things I would do differently with the class design to emphasize the ranger's niche, however. For example, these things would add to the ranger's appeal and make one MORE fun to play for me: Accommodate both spell-less and spellcasting rangers in the same class. Encourage a play style that focuses on scouting, planning, and exploiting the enemy’s weakness, rather than rushing headlong into the fray. This helps distinguish the ranger from other warrior types. Maintain traditional features like favored enemy and favored terrain, but allow greater adaptability rather than pigeon-holing players/DMs. Introduce “Bushcrafts” using a similar mechanic to warlock Invocations to encompass a whole gamut of optional features (e.g. animal companions). *************** However, I've seen wildly varying reports on whether rangers hold their own in combat. Many, particularly at lower levels, say they do very well. Many, particularly at higher levels, say they are behind the combat effectiveness curve of fighters and paladins. I haven't yet played a ranger in 5e (busy DMing), but I'd be curious about thoughts about combat effectiveness. [/QUOTE]
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What is/should be the Ranger's "thing"?
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